Map Port Question

Discussion in 'Map Porting' started by Matijs, Oct 28, 2013.

  1. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7
    I am porting a little map for dayz,
    so I got it all working, I think, cause when I log in, I spawn in the middle of the ocean, I think thats because the spawn points are not in the right place.
    But then when I abort and connect again, the loading screen is stuck at "Setup completed, please wait" and when I go into the database, at the character data, at my profile uid, I see at the instance line a "-1". Anyone knows how to fix this ?

    Thanks in advance.

    Matijs
     
  2. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7
    Never mind, fixed it.
     
  3. Hertizch

    Hertizch Well-Known Member

    Joined:
    Jun 22, 2013
    Messages:
    143
    Likes Received:
    13
    What did you do?
     
  4. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7

    I tought I fixed it, but apparently its still not working, when I log into the server, and I get the waiting screen, I added the worldspace in the database myself, then I rejoin and I spawn, but when I die and wanna spawn again, I always need to change the worldspace
     
  5. Hertizch

    Hertizch Well-Known Member

    Joined:
    Jun 22, 2013
    Messages:
    143
    Likes Received:
    13
    After I changed the spawn points and debug, I did some changes to my server_playerSetup.sqf and it seems to work now. Try this code, and add in the name of your map on line 183 if it is an island: (I'm using 1.8.0.3)

    Code:
    private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID"];
    diag_log ("SETUP: attempted with " + str(_this));
     
    //diag_log(format["%1 DEBUG %2", __FILE__, _this]);
    _characterID = _this select 0;
    _playerObj = _this select 1;
    _spawnSelection = _this select 3;
    _playerID = getPlayerUID _playerObj;
     
    #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
     
    if (isNull _playerObj) exitWith {
        diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
    };
     
    if (_playerID == "") then {
        _playerID = getPlayerUID _playerObj;
    };
     
    if (_playerID == "") exitWith {
        diag_log ("SETUP INIT FAILED: Exiting, no player ID: " + str(_playerObj));
    };
     
    private["_dummy"];
    _dummy = getPlayerUID _playerObj;
    if ( _playerID != _dummy ) then {
        diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
        _playerID = _dummy;
    };
     
    //Variables
    _worldspace = [];
     
     
    _state = [];
     
    //Do Connection Attempt
    _doLoop = 0;
    while {_doLoop < 5} do {
        _key = format["CHILD:102:%1:",_characterID];
        _primary = _key call server_hiveReadWrite;
        if (count _primary > 0) then {
            if ((_primary select 0) != "ERROR") then {
                _doLoop = 9;
            };
        };
        _doLoop = _doLoop + 1;
    };
     
    if (isNull _playerObj or !isPlayer _playerObj) exitWith {
        diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj));
    };
     
    //Wait for HIVE to be free
    //diag_log ("SETUP: RESULT: Successful with " + str(_primary));
     
    _medical = _primary select 1;
    _stats = _primary select 2;
    _state = _primary select 3;
    _worldspace = _primary select 4;
    _humanity = _primary select 5;
     
    //Set position
    _randomSpot = false;
     
    diag_log ("WORLDSPACE: " + str(_worldspace));
     
    if (count _worldspace > 0) then {
     
        _position = _worldspace select 1;
        if (count _position < 3) then {
            //prevent debug world!
            _randomSpot = true;
        };
        //_debug = getMarkerpos "respawn_west";
        _distance = _debug distance _position;
        if (_distance < 2000) then {
            _randomSpot = true;
        };
       
        _distance = [0,0,0] distance _position;
        if (_distance < 500) then {
            _randomSpot = true;
        };
     
        //_playerObj setPosATL _position;
    } else {
        _randomSpot = true;
    };
     
    //diag_log ("LOGIN: Location: " + str(_worldspace) + " doRnd?: " + str(_randomSpot));
     
    //set medical values
    if (count _medical > 0) then {
        _playerObj setVariable["USEC_isDead",(_medical select 0),true];
        _playerObj setVariable["NORRN_unconscious", (_medical select 1), true];
        _playerObj setVariable["USEC_infected",(_medical select 2),true];
        _playerObj setVariable["USEC_injured",(_medical select 3),true];
        _playerObj setVariable["USEC_inPain",(_medical select 4),true];
        _playerObj setVariable["USEC_isCardiac",(_medical select 5),true];
        _playerObj setVariable["USEC_lowBlood",(_medical select 6),true];
        _playerObj setVariable["USEC_BloodQty",(_medical select 7),true];
       
        _playerObj setVariable["unconsciousTime",(_medical select 10),true];
       
    //    if (_playerID in dayz_disco) then {
    //        _playerObj setVariable["NORRN_unconscious",true, true];
    //        _playerObj setVariable["unconsciousTime",300,true];
    //    } else {
    //        _playerObj setVariable["unconsciousTime",(_medical select 10),true];
    //    };
       
        //Add bleeding Wounds
        {
            _playerObj setVariable["hit_"+_x,true, true];
        } forEach (_medical select 8);
       
        //Add fractures
        _fractures = (_medical select 9);
        _playerObj setVariable ["hit_legs",(_fractures select 0),true];
        _playerObj setVariable ["hit_hands",(_fractures select 1),true];
       
        if (count _medical > 11) then {
            //Additional medical stats
            _playerObj setVariable ["messing",(_medical select 11),true];
        };
       
    } else {
        //Reset bleedings wounds
        call fnc_usec_resetWoundPoints;
        //Reset Fractures
        _playerObj setVariable ["hit_legs",0,true];
        _playerObj setVariable ["hit_hands",0,true];
        _playerObj setVariable ["USEC_injured",false,true];
        _playerObj setVariable ["USEC_inPain",false,true];
        _playerObj setVariable ["messing",[0,0],true];
    };
       
    if (count _stats > 0) then {
        //register stats
        _playerObj setVariable["zombieKills",(_stats select 0),true];
        _playerObj setVariable["headShots",(_stats select 1),true];
        _playerObj setVariable["humanKills",(_stats select 2),true];
        _playerObj setVariable["banditKills",(_stats select 3),true];
        _playerObj addScore (_stats select 1);
       
        //Save Score
        _score = score _playerObj;
        _playerObj addScore ((_stats select 0) - _score);
       
        //record for Server JIP checks
        _playerObj setVariable["zombieKills_CHK",(_stats select 0)];
        _playerObj setVariable["headShots_CHK",(_stats select 1)];
        //_playerObj setVariable["humanKills_CHK",(_stats select 2)]; // not used???
        //_playerObj setVariable["banditKills_CHK",(_stats select 3)]; // not used????
        if (count _stats > 4) then {
            if (!(_stats select 3)) then {
                _playerObj setVariable["selectSex",true,true];
            };
        } else {
            _playerObj setVariable["selectSex",true,true];
        };
    } else {
        //Save initial loadout
        //register stats
        _playerObj setVariable["zombieKills",0,true];
        _playerObj setVariable["humanKills",0,true];
        _playerObj setVariable["banditKills",0,true];
        _playerObj setVariable["headShots",0,true];
       
        //record for Server JIP checks
        _playerObj setVariable["zombieKills_CHK",0];
        //_playerObj setVariable["humanKills_CHK",0,true]; // not used??
        //_playerObj setVariable["banditKills_CHK",0,true]; // not used????
        _playerObj setVariable["headShots_CHK",0];
    };
     
    if (_randomSpot) then {
        private["_counter","_position","_isNear","_isZero","_mkr","_IslandMap"];
        if (!isDedicated) then {
            endLoadingScreen;
        };
        if (worldName in ["dzhg", "panthera2", "Sara", "Utes", "Dingor", "namalsk", "isladuala", "Tavi", "dayznogova","japahto"]) then { _IslandMap = true; } else { _IslandMap = false; };
     
        //spawn into random
        _findSpot = true;
        _mkr = [];
        _position = [0,0,0];
        for [{_j=0},{_j<=100 AND _findSpot},{_j=_j+1}] do {
            if (_spawnSelection == 9) then {
            // random spawn location selected, lets get the marker and spawn in somewhere
                if (dayz_spawnselection == 1) then { _position = getMarkerPos ("spawn" + str(floor(random 6))); } else { _position = getMarkerPos ("spawn" + str(floor(random 5))); };
                    //diag_log format["Marker selected from one is: %1",_position];
            } else {
                // spawn is not random, lets spawn in our location that was selected
                _position = getMarkerPos ("spawn" + str(_spawnSelection));
                //diag_log format["Marker selected from two is: %1",_position];
            };
            //_position = ([_mkr,0,1400,10,0,2,1] call BIS_fnc_findSafePos);
            /*diag_log format["Position is: %1",_position];
            if ((count _position >= 2) // !bad returned position
                AND {(_position distance _mkr < 1400)}) then { // !ouside the disk
                _position set [2, 0];
                diag_log format["Outside of disc: %1",_position];
                if (((ATLtoASL _position) select 2 > 2.5) //! player's feet too wet
                AND {({alive _x} count (_position nearEntities ["Man",150]) == 0)}) then { // !too close from other players/zombies
                    _pos = +(_position);
                    _isIsland = false;        //Can be set to true during the Check
                    // we check over a 809-meter cross line, with an effective interlaced step of 5 meters
                    for [{_w = 0}, {_w != 809}, {_w = ((_w + 17) % 811)}] do {
                        //if (_w < 17) then { diag_log format[ "%1 loop starts with _w=%2", __FILE__, _w]; };
                        _pos = [((_pos select 0) - _w),((_pos select 1) + _w),(_pos select 2)];
                        if((surfaceisWater _pos) and (!_IslandMap)) exitWith {
                            _isIsland = true;
                        };
                    };
                    if (!_isIsland) then {_findSpot = false};
                };
            };
            //diag_log format["%1: pos:%2 _findSpot:%3", __FILE__, _position, _findSpot];
        };
        if ((_findSpot) and (!_IslandMap)) exitWith {
            diag_log format["%1: Error, failed to find a suitable spawn spot for player. area:%2",__FILE__, _mkr];
        */
        };
     
        _worldspace = [0,_position];
    };
     
    //Record player for management
    dayz_players set [count dayz_players,_playerObj];
     
    //record player pos locally for server checking
    _playerObj setVariable["characterID",_characterID,true];
    _playerObj setVariable["humanity",_humanity,true];
    _playerObj setVariable["humanity_CHK",_humanity];
    //_playerObj setVariable["worldspace",_worldspace,true];
    //_playerObj setVariable["state",_state,true];
    _playerObj setVariable["lastPos",getPosATL _playerObj];
     
    PVCDZ_plr_Login2 = [_worldspace,_state];
    _clientID = owner _playerObj;
    _clientID publicVariableClient "PVCDZ_plr_Login2";
     
    //record time started
    _playerObj setVariable ["lastTime",time];
    //_playerObj setVariable ["model_CHK",typeOf _playerObj];
     
    #ifdef LOGIN_DEBUG
    diag_log format["LOGIN PUBLISHING: UID#%1 CID#%2 %3 as %4 should spawn at %5", getPlayerUID _playerObj, _characterID, _playerObj call fa_plr2str, typeOf _playerObj, (_worldspace select 1) call fa_coor2str];
    #endif
     
    PVDZ_plr_Login1 = null;
    PVDZ_plr_Login2 = null;
     
    //Save Login
     
  6. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7
    G
    Gonna check that out now.
     
  7. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7
    Thanks man, this got it working!
     
  8. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7
    Now, ive got another problem now: I join: I get server responded, creating character <- Message I get, the loading bar is empty and its not doing anything, when I rejoin, In the database, at the worldspace, I get a number with a "e-xxxx" behind it, and I spawn in the water.
    You know whats wrong ?
     
  9. Hertizch

    Hertizch Well-Known Member

    Joined:
    Jun 22, 2013
    Messages:
    143
    Likes Received:
    13
    Oh man, I don't know.. I had to change the location for all 100 entries in mission file to the same place as respawn_west. Did you do that too?
     
  10. Matijs

    Matijs Member

    Joined:
    Dec 30, 2012
    Messages:
    42
    Likes Received:
    7

    What map are you porting?
     

Share This Page