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[["ItemMap","NVGoggles","ItemCompass","ItemGPS","ItemFlashlightRed","ItemEtool","UZI_SD_EP1","ItemRadio","ItemToolbox","ItemMatchbox"],["FoodSteakCooked","ItemSodaMdew","30Rnd_9x19_UZI_SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage"]]
["DZ_Backpack_EP1",[[],[]],[["ItemSodaPepsi","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemBloodbag"],[2,1,3,2,1]]]
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
Here's an example of my "inventory"
Code:[["ItemMap","NVGoggles","ItemCompass","ItemGPS","ItemFlashlightRed","ItemEtool","UZI_SD_EP1","ItemRadio","ItemToolbox","ItemMatchbox"],["FoodSteakCooked","ItemSodaMdew","30Rnd_9x19_UZI_SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage"]]
Backpack.
Code:["DZ_Backpack_EP1",[[],[]],[["ItemSodaPepsi","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemBloodbag"],[2,1,3,2,1]]]
Valid models unless you have modified this are (so you'd enter in Survivor2_DZ nothing else)
Code:Bandit1_DZ = "Bandit1_DZ"; BanditW1_DZ = "BanditW1_DZ"; Survivor1_DZ = "Survivor2_DZ"; Survivor2_DZ = "Survivor2_DZ"; SurvivorW2_DZ = "SurvivorW2_DZ"; Sniper1_DZ = "Sniper1_DZ"; Camo1_DZ = "Camo1_DZ"; Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ";
If you're still having issues it works like this.
Once you've set that all up you've got the first custom loadout (ID value 1), you'd then edit the "cust_loadout_profile" table and in the cust_loudout_id 1 row you'd enter your user ID into "unique ID" column, this is the part that assigns the loud out to your user.
If you need help with objects that can be inserted just google dayz legal/illegal weapons and there's lists of items out there you can use to modify your inventory.