AWA
Member
I know, read the comments in the code.AWA, thank you for your contribution. This will definitely stop the novice cheats or people using public hacks at least. It makes administrating my server much easier. <3
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I know, read the comments in the code.AWA, thank you for your contribution. This will definitely stop the novice cheats or people using public hacks at least. It makes administrating my server much easier. <3
It's better than not having oneThis is just monky monitor with a few tweaks. $5 says a way around it has been out for a while.
The only thing that this and monky monitor has in common is the variable 'scan'.This is just monky monitor with a few tweaks. $5 says a way around it has been out for a while.
That is true since you commented out 'Detecting hack menus' which is straight from monky monitorThe only thing that this and monky monitor has in common is the variable 'scan'.
The code which is commented out there isThat is true since you commented out 'Detecting hack menus' which is straight from monky monitor
is there anyway to change to to put it on the screenthis is because diag log in client side writes in client rpt
change hyrule to your global variable. you can see the report in remoteexec and rptis there anyway to change to to put it on the screen
player removeWeapon _x;
hyrule = [name player, 'Hacked Item', _x];
publicVariableServer 'hyrule';
player removeWeapon _x;
hackFlag = [player, 'Hacked Item', _x];
publicVariableServer 'hackFlag';
"hackFlag" addPublicVariableEventHandler
{
_array = _this select 1;
_player = _array select 0;
_hackType = _array select 1;
_hackValue = format ["%1", _array select 2];
diag_log format ["AWA ANTI-HACK: %1 (%2) was detected for %3 with the value '%4'", name _player, getPlayerUID _player, _hackType, _hackValue];
[nil, nil, rSPAWN, [name _player, getPlayerUID _player, _hackType, _hackValue], { format ["AWA ANTI-HACK: %1 (%2) was detected for %3 with the value '%4'", _this select 0, _this select 1, _this select 2, _this select 3] spawn BIS_fnc_infoText; }; ] call RE;
};