nuclair smoking plume + other smoking plume

hmm, not working for me. I did the following:

made a sqf called MyNukeSmoke.sqf
Code:
[[3960.313, 8452.1797],150] execVM "myNukeSmoke.sqf";
_smoke setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120],
[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]], [0.5, 0.1], 1, 1, "", "", myNukeSmoke];

_smoke2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80],
[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]], [0.5, 0.1], 1, 1, "", "", myNukeSmoke];

And called it in the init.sqf with:
Code:
//smoke
[] execVM "myNukeSmoke.sqf";


Where did I go wrong?
Do I have to make a billboard on the serverlocation itself?
 
I'm sorta kinda in the right way here after fiddling some.

How do I attach a smoke animation to an object, same as in for instance caribou, where all the oil rigs are burning.
 
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