Hey all!
I have been running a private Epoch (Chernarus) server for my family for almost a year now. I have been able to manipulate this thing like no one's business with little trouble.
I switched the map yesterday from Chernarus to Panthera (Epoch), and although I have Sarge AI working with no issues, for some reason the Heli Patrols will not spawn. I assume this is not just a quick auto-response type of issue, so I have attached my grps file for viewing and debugging. Any help here is extremely appreciated.
Note: Yes, I have transferred the settings from Chernarus over (because Panthera's grid has a 5x5 setting and Chern's SAR_area settings only go up to 5), but again, the AI do spawn, just not the helos. Thanks, all!
I have been running a private Epoch (Chernarus) server for my family for almost a year now. I have been able to manipulate this thing like no one's business with little trouble.
I switched the map yesterday from Chernarus to Panthera (Epoch), and although I have Sarge AI working with no issues, for some reason the Heli Patrols will not spawn. I assume this is not just a quick auto-response type of issue, so I have attached my grps file for viewing and debugging. Any help here is extremely appreciated.
Note: Yes, I have transferred the settings from Chernarus over (because Panthera's grid has a 5x5 setting and Chern's SAR_area settings only go up to 5), but again, the AI do spawn, just not the helos. Thanks, all!
Code:
// =========================================================================================================
// SAR_AI - DayZ AI library
// Version: 1.5.0
// Author: Sarge ([email protected])
//
// Wiki: to come
// Forum: to come
//
// ---------------------------------------------------------------------------------------------------------
// Required:
// UPSMon
// SHK_pos
//
// ---------------------------------------------------------------------------------------------------------
// area, group & spawn cfg file for Chernarus
// last modified: 28.5.2013
// ---------------------------------------------------------------------------------------------------------
//
// grid definition for the automatic spawn system
//
if (SAR_dynamic_spawning) then {
diag_log format["SAR_AI: Dynamic spawning definition / adjustments started"];
// Kamenka, 1 bandit groups, 0 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[20,0,30],[2,0,2]],"SAR_area_0_0"] call SAR_AI_mon_upd;
// Balota, 2 bandit groups, 3 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,3,2],[80,80,80],[2,3,3]],"SAR_area_1_0"] call SAR_AI_mon_upd;
// Cherno, 3 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,0,3],[90,0,95],[4,0,4]],"SAR_area_2_0"] call SAR_AI_mon_upd;
// Prido, 2 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,3],[40,0,50],[4,0,2]],"SAR_area_3_0"] call SAR_AI_mon_upd;
// Elektro, 3 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,0,3],[85,0,75],[3,0,3]],"SAR_area_4_0"] call SAR_AI_mon_upd;
// Kamyshovo, 1 bandit groups, 0 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[40,0,80],[3,0,3]],"SAR_area_5_0"] call SAR_AI_mon_upd;
// Tulga, 3 bandit groups, 3 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,3,1],[90,40,80],[3,1,3]],"SAR_area_5_1"] call SAR_AI_mon_upd;
// Solni, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[80,0,0],[2,0,0]],"SAR_area_5_2"] call SAR_AI_mon_upd;
// Berezino, 3 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,0,3],[85,0,85],[3,0,2]],"SAR_area_5_3"] call SAR_AI_mon_upd;
// Khelm, 2 bandit groups, 3 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,3,1],[85,75,65],[4,2,3]],"SAR_area_5_4"] call SAR_AI_mon_upd;
// NEAF, 2 bandit groups, 3 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,3,2],[95,80,75],[2,2,4]],"SAR_area_5_5"] call SAR_AI_mon_upd;
// NWAF, 1 bandit groups, 3 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,3,2],[60,85,60],[4,3,2]],"SAR_area_1_4"] call SAR_AI_mon_upd;
// Stary, 3 bandit groups, 0 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,0,3],[50,0,50],[2,0,3]],"SAR_area_2_2"] call SAR_AI_mon_upd;
// Devils Castle, 1 bandit groups, 1 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,3],[50,70,50],[1,2,4]],"SAR_area_2_4"] call SAR_AI_mon_upd;
// Skalka, 3 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,1,1],[75,0,0],[3,2,2]],"SAR_area_0_5"] call SAR_AI_mon_upd;
// Petrovka1, 3 bandit groups, 1 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,1,0],[80,30,0],[3,2,0]],"SAR_area_1_5"] call SAR_AI_mon_upd;
// Petrovka2, 2 bandit groups, 1 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,2],[75,25,75],[3,2,4]],"SAR_area_2_5"] call SAR_AI_mon_upd;
// Pobeda, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_3_5"] call SAR_AI_mon_upd;
// Krasno, 0 bandit groups, 1 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,1],[0,75,75],[0,4,2]],"SAR_area_4_5"] call SAR_AI_mon_upd;
// South of Lopatino, 2 bandit groups, 2 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,0],[100,80,0],[2,2,0]],"SAR_area_0_3"] call SAR_AI_mon_upd;
diag_log format["SAR_AI: Dynamic spawning definition / adjustments finished"];
};
//
// Definition of area markers for static spawns
//
diag_log format["SAR_AI: Static spawning area definition started"];
//==================================================================
diag_log format["SAR_AI: Static spawning area definition finished"];
//======================================================================================
// Definition of area markers for heli patrols
// Everywhere Helo Patrol
_this = createMarker ["SAR_patrol_everywhere", [5174.4854, 5183.4883]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [6000, 6000];
SAR_marker_helipatrol_everywhere = _this;
// ----------------------------------------------------------------------------------------
// End of area marker definition section
// ----------------------------------------------------------------------------------------
diag_log format["SAR_AI: Area & Trigger definition finalized"];
diag_log format["SAR_AI: Static Spawning for Helicopter patrols started"];
// Heli patrol everywhere
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
[SAR_marker_helipatrol_everywhere,1,true] call SAR_AI_heli;
diag_log format["SAR_AI: Static Spawning for Helicopter patrols finished"];
// ----------------------------------------------------------------------------------------
// End of area marker definition section
// ----------------------------------------------------------------------------------------
diag_log format["SAR_AI: Static Spawning for infantry patrols started"];
//
// define your static infantry patrols here
//
diag_log format["SAR_AI: Static Spawning for infantry patrols finished"];
Last edited: