During the next few weeks I will be taking some time to convert the static trigger configs to the "new" format that's currently being used for Trinity Island. Progress is slow because 1) I have to remake each spawn by hand, and 2) It's a huge pain in the ass. Before I continue I'd like to see if it's worth going through each map's spawns.
I've already converted the Chernarus spawns to the new format. Here's a comparison:
New: http://pastebin.com/Nq3a1CKh
Old (Current): https://github.com/dayzai/DayZBanditAI/blob/1.9/DZAI/init/world_map_configs/world_chernarus.sqf
The order of the parameters will remain the same so the transition should be as painless as possible (for the users, at least).
Opinions about the new format would be appreciated, is it more/less easy to read and understand? Keep in mind this is for the static AI spawns, and not the custom AI spawns.
I've already converted the Chernarus spawns to the new format. Here's a comparison:
New: http://pastebin.com/Nq3a1CKh
Old (Current): https://github.com/dayzai/DayZBanditAI/blob/1.9/DZAI/init/world_map_configs/world_chernarus.sqf
The order of the parameters will remain the same so the transition should be as painless as possible (for the users, at least).
Opinions about the new format would be appreciated, is it more/less easy to read and understand? Keep in mind this is for the static AI spawns, and not the custom AI spawns.