Hello everyone,
I'd like to consult with you on the following matter:
I'm working on an event for my server in which we'll populate a bridge with wreckage and abandoned cars and have people fight over resources on the bridge.
In order to make it look realistic, I've damaged most of the vehicles, setting their armor to 30% (or around that) and manually removing parts like wheels or glasses.
The problem I have is that, while on the mission editor everything is peachy, when I spawn the vehicles on the server, as soon as I approach them, they self repair completely.
I've been looking into the server_updateObject.sqf and the server_cleanup.fsm but I can't find where this behaviour is set. After fumbling on files for hours, I decided it was about time I went for help.
If anyone can shine some light on this issue, I'd be really thankful.
I'd like to consult with you on the following matter:
I'm working on an event for my server in which we'll populate a bridge with wreckage and abandoned cars and have people fight over resources on the bridge.
In order to make it look realistic, I've damaged most of the vehicles, setting their armor to 30% (or around that) and manually removing parts like wheels or glasses.
The problem I have is that, while on the mission editor everything is peachy, when I spawn the vehicles on the server, as soon as I approach them, they self repair completely.
I've been looking into the server_updateObject.sqf and the server_cleanup.fsm but I can't find where this behaviour is set. After fumbling on files for hours, I decided it was about time I went for help.
If anyone can shine some light on this issue, I'd be really thankful.