Jul 29, 2013 #21 S Sarge OpenDayZ Guru! Staff member check out my Sarge AI code, i do send messages to sidechat. Sarge
Jul 29, 2013 #22 R Refnen New Member Sarge, thanks I'll look through it. Im hoping to be able to have the message get picked up by Gotcha or DaRt.
Sarge, thanks I'll look through it. Im hoping to be able to have the message get picked up by Gotcha or DaRt.
Aug 14, 2013 #23 Sandbird Valued Member! Sarge in your script you got: if(isPlayer _aikiller) then { _message = format["A %3 %2 was killed by Player: %1",_aikiller_name,_ai_type,_ai_xp_type]; diag_log _message; [nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; }; That West, "airbase" .... will that send it to all players in ALL areas ? cause that airbase there is iffy to me.
Sarge in your script you got: if(isPlayer _aikiller) then { _message = format["A %3 %2 was killed by Player: %1",_aikiller_name,_ai_type,_ai_xp_type]; diag_log _message; [nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; }; That West, "airbase" .... will that send it to all players in ALL areas ? cause that airbase there is iffy to me.