R3f Logistics error

Fidycent

New Member
Dayz Mod: Origins from github
Error:
n3leZTY.png


Description.ext
respawn = "BASE";
respawndelay = 5;
onLoadMission= "Dayz Origins";
OnLoadIntro = "Welcome to DayzOrigins";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,6};
enableItemsDropping = 0;
loadScreen = "\z\addons\dayz_code\gui\DayzOrigins.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 50; //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "R3F_ARTY_AND_LOG\desc_include.h"

class RscTitles
{
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
};
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};
//Sarge's AI
#include "addons\SARGE\SAR_define.hpp"
#include "R3F_ARTY_AND_LOG\desc_include.h"
class RscTitles
{
init.sqf
/*
INITILIZATION
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_hivePipe1 ="\\.\pipe\dayz";//The named pipe
dayZ_instance =1;//The instance
hiveInUse=true;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
penaltyTimeout = true;
arr_survivor_spawns_alt = [[[8401.41,18601,0],[8200.65,18597.6,0],[8399.73,18806.3,0],[12160,12024.6,0],[12152.3,11898.8,0],[12157.3,11742.7,0],[12150.6,11612.2,0]]];
dayzLoginRecord = nil; //New line is here!


//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;

//Load in compiled functions
call compile preprocessFileLineNumbers "debug\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "debug\compiles.sqf";//Compile regular functions
progressLoadingScreen 1.0;

player_spawn_2 = compile preprocessFileLineNumbers "debug\player_spawn_2.sqf";

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};

if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};

//fnc_usec_selfActions =compile preprocessFileLineNumbers "fn_selfActions.sqf";

if (isServer) then {
hiveInUse=true;
_serverMonitor =[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_puidT = typeName (getPlayerUID player);
waitUntil {_puidT == "STRING"};

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor =[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
"heliCrash" addPublicVariableEventHandler {
_list = nearestObjects [_this select 1, ["CraterLong"], 100];
{deleteVehicle _x;} foreach _list;
};
//_nul = [] execVM "Camera\loginCamera.sqf";

//Remove the double slashes on the line below to enable auto refuelling
[] execVM "Scripts\kh_actions.sqf";
};
[] execVM "admintools\Activate.sqf";

//Adjusts for 4hr day/night
[4,false,true] execFSM "core_time.fsm";
//Sarge's AI
// UPSMON
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
// SHK
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
// run SAR_AI
[] execVM "addons\SARGE\SAR_AI_init.sqf";
//Color Correction
//if (!isDedicated) then {
// [] execVM "fixes\effects.sqf";
// };
_fast_roping = [] execVM "=BTC=_fast_roping
//R3F Towing and Lift
execVM "R3F_ARTY_AND_LOG\init.sqf"

Ive cut short the arr surivor spawns, cause im pretty sure it doesnt amtter and the messege wasnt allowed to have more than 10000 charactars in it.
 
Got it fixed by rebuilding the whole init and desc, if anyone wants my pbo with Lift Refuel Sarge Selfbag and debug, write here.
 
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