This is just the first part of it But it continues on telling me of conflicting addons like here
Item str_stad listed twice
Item str_bori listed twice
Item str_krakov listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon CABuildings in 'ca\buildings\', previous definition in 'tavi\tavi\ca\buildings\'
Conflicting addon A_Crane_02 in 'ca\buildings2\a_crane_02\', previous definition in 'tavi\tavi\ca\buildings2\a_crane_02\'
Conflicting addon CAHouseBlock_D in 'ca\buildings2\houseblocks\houseblock_d\', previous definition in 'tavi\tavi\ca\buildings2\houseblocks\houseblock_d\'
Conflicting addon Misc_PowerStation in 'ca\buildings2\misc_powerstation\', previous definition in 'tavi\tavi\ca\buildings2\misc_powerstation\'
Conflicting addon Ind_Shed_02 in 'ca\buildings2\ind_shed_02\', previous definition in 'tavi\tavi\ca\buildings2\ind_shed_02\'
then some of this
Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->UAZ_Base, by ca\wheeled\config.bin/CfgVehicles/UAZ_Unarmed_Base/
Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/
Updating base class ->Car, by ca\wheeled\config.bin/CfgVehicles/SkodaBase/
Updating base class ->Skodabase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Car, by ca\wheeled\config.bin/CfgVehicles/hilux1_civil_1_open/
Updating base class ->House, by tavi\tavi\ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by tavi\tavi\ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by tavi\tavi\ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_TK_CIV_EP1/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.cpp/CfgVehicles/SurvivorW2_DZ/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.cpp/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.cpp/CfgVehicles/Fort_RazorWire/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
then a few of these
19:22:44 String STR_noviboc not found
19:22:48 SW keep height animation used for taviana\chod\sidewalkshortend.p3d
19:22:48 SW keep height animation used for taviana\chod\sidewalkclearlong.p3d
19:22:49 SW keep height animation used for taviana\misk\seno_balik.p3d
19:22:49 taviana\budovy\huge_block_geo.p3d: house, config class missing
19:22:49 taviana\budovy\huge_block_geo.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\budovy\huge_block_geo.p3d: house, config class missing
19:22:49 taviana\budovy\huge_block_geo.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\budovy\huge_block_geo.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\silnice\semafor.p3d: house, config class missing
19:22:49 taviana\budovy\huge_block_geo.p3d: house, config class missing
Id post the whole thing on here but its very long and not all of it is showing fails since I took it out and restarted and its been working just fine since I removed it all.
I though perhaps it was calling the wrong file like somewhere its telling it to look for a new compiles.sqf instead of the one that's actually got all of the correct code in it?? Im new to this But ive managed to get self blood working and before epoch I had installed vehicle salvaging and freds frequency machine as well as swap seats for helis while flying but tbh that was all fairly simple straightforward stuff and this looked like it would be too what is it like 5 - 10 lines ive actually got to add to my init and description.sqf files then copy the folder over but I cant do it apparently lol thanks for any help you can offer