*Saw the following quoted thread posted by another, and was fascinated by the idea. I think its fair to say it would REALLY increase eeriness to the game to really understand how someone died, and use that knowledge to help you in the game.
IE: Temperature: Warm ; death via gunshot wound --- Proper Reaction - OH SHIT! HIDE!
Anyways here is the thread post, i personally think its a great idea, so i thought i would re surface the topic, if everyone whos familiar with php that wants to give this project a shot, i would appreciate it and so would many others, i would suggest looking at PlayerDeathAction , or StudyBody sqfs. Anyways here is the post::::
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"
is there anyway to add a cause of death or make it more advanced when you study a body?
example;
This is player_name, he died by a bullet wound. - gun
This is player_name, he died by a sharp object. - axe / crowbar / crossbow
This is player_name, he died by being infected. - zombies
This is player_name, he died by being fatigued. - starving / thirst
or an option like "check temperature"
player_name's body feels warm. - indicating a recent death. (five minutes)
player_name's body feels slightly warm. - indicating a semi-recent death. (fifteen minutes)
player_name's body feels cold. - indicating a death within thirty minutes to an hour.
player_name's body feels freezing. - indicating the death happened a long time ago.
"
IE: Temperature: Warm ; death via gunshot wound --- Proper Reaction - OH SHIT! HIDE!
Anyways here is the thread post, i personally think its a great idea, so i thought i would re surface the topic, if everyone whos familiar with php that wants to give this project a shot, i would appreciate it and so would many others, i would suggest looking at PlayerDeathAction , or StudyBody sqfs. Anyways here is the post::::
--------------------------
"
is there anyway to add a cause of death or make it more advanced when you study a body?
example;
This is player_name, he died by a bullet wound. - gun
This is player_name, he died by a sharp object. - axe / crowbar / crossbow
This is player_name, he died by being infected. - zombies
This is player_name, he died by being fatigued. - starving / thirst
or an option like "check temperature"
player_name's body feels warm. - indicating a recent death. (five minutes)
player_name's body feels slightly warm. - indicating a semi-recent death. (fifteen minutes)
player_name's body feels cold. - indicating a death within thirty minutes to an hour.
player_name's body feels freezing. - indicating the death happened a long time ago.
"