[RELEASE] Epoch/Overpoch Origins 1.8

F507DMT

New Member
[RELEASE] Epoch/Overpoch Origins 1.8
by Hades and F507DMT


hi, its some like guide "how start server origins 1.8 and off map and vehicles protections".

1. Start server parameters:
in config.cfg:
Code:
template = "DayZ_Epoch_13.taviana";

Name misson folder/pbo:
Code:
DayZ_Epoch_13.taviana

2. in mission.sqm change to this on top, delete Overwatch block if you dont need it:
Code:
addOns[]=
{
    //Epoch
    "ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","warfarebuildings",
    "glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_buildings_3","mbg_african_buildings","kpfswaysigns","mbg_killhouses","aif_arma1buildings","mbg_buildings_2","warehouse",

    //Overwatch
    "gms_k98","RH_m14","FHQ_Remington","FHQ_Remington_ammo","FHQ_Remington_msr","FHQ_Remington_xm2010",
    "FHQ_Remington_acr","FHQ_Remington_rsass","VILAS_WWP","VILAS_RW_Forces","VILAS_WWP_CO","VILAS_RW_Forces_CO","ddopp_taserpack","smk_anims_lite","MicroAirVehicles","oz_is_objects",
    "monaro","gsc_units_stalker_patch","american_law_enforcement","CYBP_Camels_Config","bb_mercenary","nissan_350z","ussr_cheytac","frb","arma1_sf_port_patch",
    "sbh_paranoia","goosuksf","nof_menfsk",

    //Origins
    "ori_submarine","ori_flying_fortress","ori_pragacopter","origins_pack_cars","ori_scraptank","ori_bigraft","ori_smallraft","ori_titanic","ori_scrapbuggy",
    "ori_dc3","sla_weapons","taviana_castle","rh_de_cfg","ori_taviana","cadata","camisc3","CAWheeled","camisc_e","CABuildings","CAWheeled_E","CAMisc","caair","castructures_rail","osshdy","dayz",
    "CAWheeled_E_Old_moto","cawheeled_e_v3s","cawheeled_e_volha","CAWheeled3_M1030","cawheeled_e_s1203","CAWheeled2_Ikarus","casounds","rth_small_tent"
};
addOnsAuto[]=
{
    //Epoch
    "ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","warfarebuildings",
    "glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_buildings_3","mbg_african_buildings","kpfswaysigns","mbg_killhouses","aif_arma1buildings","mbg_buildings_2","warehouse",

    //Overwatch
    "gms_k98","RH_m14","FHQ_Remington","FHQ_Remington_ammo","FHQ_Remington_msr","FHQ_Remington_xm2010",
    "FHQ_Remington_acr","FHQ_Remington_rsass","VILAS_WWP","VILAS_RW_Forces","VILAS_WWP_CO","VILAS_RW_Forces_CO","ddopp_taserpack","smk_anims_lite","MicroAirVehicles","oz_is_objects",
    "monaro","gsc_units_stalker_patch","american_law_enforcement","CYBP_Camels_Config","bb_mercenary","nissan_350z","ussr_cheytac","frb","arma1_sf_port_patch",
    "sbh_paranoia","goosuksf","nof_menfsk",

    //Origins
    "ori_submarine","ori_flying_fortress","ori_pragacopter","origins_pack_cars","ori_scraptank","ori_bigraft","ori_smallraft","ori_titanic","ori_scrapbuggy",
    "ori_dc3","sla_weapons","taviana_castle","rh_de_cfg","ori_taviana","cadata","camisc3","CAWheeled","camisc_e","CABuildings","CAWheeled_E","CAMisc","caair","castructures_rail","osshdy","dayz",
    "CAWheeled_E_Old_moto","cawheeled_e_v3s","cawheeled_e_volha","CAWheeled3_M1030","cawheeled_e_s1203","CAWheeled2_Ikarus","casounds","rth_small_tent"
};

at the bottom of mission.sqm need replace tavi with ori_taviana
Example mission.sqm


3. To ulock map and delete "artefacts" on map in init.sqf, on buttom add this:
Code:
{_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);

or better add init.sqf:
Code:
_nil=[]execVM "scripts/clean_up_map.sqf";

in clean_up_map.sqf add this (its cleanup your map from 1-2K containers, moving windmills and Ferris wheel):
//F507DMT
//cleanup origins map
private ["_list"];
{
hideobject _x;_x hideObject true;_x enableSimulation false;
}count(nearestObjects [getMarkerPos "center", ["LAND_vetrak1","LAND_vetrak2","LAND_Ruske_kolo","Land_traktorkabina","Land_traktorpredek"],15000]);

_list=["Land_Misc_Cargo2D","Land_Misc_Cargo2B","Land_Misc_Cargo2E","Land_Misc_Cargo2D"];
{
{
hideobject _x;_x hideObject true;_x enableSimulation false;
}count(nearestObjects [_x select 0,_list,_x select 1]);
}forEach[[[3411,7852,0],200],[[5545,9808,0],270],[[11139,18620,0],70],[[17366,13031,0],100],[[1812,16920,0],70]];

{_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);


4. To unlock vehicles from "Origins logo":
in variables.sqf very bottom:
Code:
OriProtectedVeh=["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft","ori_bike_d2","ori_col_truck_tent","ori_col_truck_fuel","ori_gaika","ori_rth_originsmod_bathmobile","ori_ScrapBuggy","ori_submarine","ori_bigRaft"];

in SERVER\common\compile\ in server_publishVehicle.sqf, server_publishVehicle2.sqf, server_publishVehicle3.sqf, very bottom before:
Code:
diag_log ("PUBLISH: bla bla bla

add this:
Code:
if((typeOF _object)in OriProtectedVeh)then{
    _object animate ["hopa",1];_object animate ["doska",1];
};

in SERVER\system\server_monitor.sqf after this:
Code:
if (_object isKindOf "AllVehicles") then {

add this:
Code:
if((typeOF _object)in OriProtectedVeh)then{
    _object animate ["hopa",1];_object animate ["doska",1];
};


5. To unlock trader-city in 234202 add:
Code:
{_x animate ["ani_grender1",1];}count(nearestObjects[[23405,5300,0],["Land_sh_mid_left","Land_sh_mid_right","Land_sh_part1","Land_sh_part1_budka","Land_sh_part2","Land_zabor1","Land_zabor2","Land_zabor3","Land_zabor4","Land_zabor5"],150]);

6. Download Origins 1.8 Server Key
 
Last edited:
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