[Release] New* missions for WAI 0.173





SIMPLE LITTLE MISSIONS
I know these missions will not blow your mind or anything like that. I just thought I would slap something together for people still using this mission system and who might be a little bored of the same old missions.


This is for WAI 0.173 and assuming you already have it installed


INSTRUCTIONS
*******************

1.a Download the missions from the drop box link.
https://www.dropbox.com/s/j4f6ui02qqjtdma/missions.rar?dl=0


1.b copy the new missions from the dropbox download into your WAI/missions/missions folder
(with your other WAI missions)


2. edit your MissionCfg.sqf in your already installed WAI (to include the new missions)
example:
Code:
wai_missions = [
"bandit_base",
"armed_vehicle",
"disabled_civchopper",
"crash_spawner",
"disabled_milchopper",
"MV22",
"weapon_cache",
"mayors_mansion",
"convoy",
"C130_crash",
"ems_cache",
"medi_camp",
"Ural",
"WAI_ARMY_DES",
"WAI_Gem_Tower",
"WAI_Caravan",
"WAI_Genocide",
"WAI_Oil_Rig",
"WAI_ShootHouse",
"WAI_Temple",
"WAI_Weed",
"WAI_Drug_Bust",
"WAI_Slaughter"
];
3. Create 3 new files WeedBox.sqf GemBox.sqf and FoodBox.sqf

Put the following code into each of the new files you made and save them to the WAI/missions/compiles folder with the other original WAI loot boxes


4. WeedBox.sqf

Code:
//WEED BOX

_box = _this select 0;
_box setVariable ["ObjectID","1",true];
_box setVariable ["permaLoot",true];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];


clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;

// TOOLS
_box addWeaponCargoGlobal ["ItemCrowbar", 1];
_box addWeaponCargoGlobal ["ItemToolbox", 1];
_box addWeaponCargoGlobal ["ItemKnife", 5];
_box addWeaponCargoGlobal ["ItemMatchbox", 1];
_box addWeaponCargoGlobal ["ItemGPS", 1];


// STUFF
_box addMagazineCargoGlobal ["ItemMorphine", 1];
_box addMagazineCargoGlobal ["ItemPainkiller", 1];
_box addMagazineCargoGlobal ["ItemBloodbag", 1];
_box addMagazineCargoGlobal ["ItemKiloHemp", 20];

// BACKPACKS
_box addBackpackCargoGlobal ["DZ_British_ACU", 1];


5. GemBox.sqf

Code:
//GEM BOX


_box = _this select 0;
_box setVariable ["ObjectID","1",true];
_box setVariable ["permaLoot",true];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];

clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;


// GEMS
_box addMagazineCargoGlobal ["ItemRuby", 1];
_box addMagazineCargoGlobal ["ItemObsidian", 1];
_box addMagazineCargoGlobal ["ItemEmerald", 1];
_box addMagazineCargoGlobal ["ItemSapphire", 1];
_box addMagazineCargoGlobal ["ItemGoldBar10oz", 5];


6. FoodBox.sqf

Code:
//FOOD BOX
_box = _this select 0;
_box setVariable ["ObjectID","1",true];
_box setVariable ["permaLoot",true];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];


clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;


// FOOD
_box addMagazineCargoGlobal ["ItemSodaLemonade", 3];
_box addMagazineCargoGlobal ["FoodCanHerpy", 2];
_box addMagazineCargoGlobal ["ItemSodaDrwaste", 5];
_box addMagazineCargoGlobal ["ItemSodaSmasht", 3];
_box addMagazineCargoGlobal ["FoodCanCorn", 4];
_box addMagazineCargoGlobal ["FoodCanDemon", 4];
_box addMagazineCargoGlobal ["FoodCanBadguy", 1];
_box addMagazineCargoGlobal ["FoodCanOrlok", 1];
_box addMagazineCargoGlobal ["FoodCanGriff", 1];
_box addMagazineCargoGlobal ["ItemSodaPepsi", 15];
_box addMagazineCargoGlobal ["ItemSodaOrangeSherbet", 10];

7. Open up the missionIni.sqf in the WAI folder

add this

Code:
Weed_Box = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\missions\compile\WeedBox.sqf";
Gem_Box = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\missions\compile\GemBox.sqf";
Food_Box = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\missions\compile\FoodBox.sqf";

below this


Code:
Small_Gun_Box = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\missions\compile\SmallGunBox.sqf";




((SCREENSHOTS))































 
Top