if ((getPlayerUID player) in ["",""]) then {
titleText ["Hello Admin. GOD MODE ON", "PLAIN DOWN", 3];
///////GOD MODE START HERE////////
sleep 2;
player setUnitRecoilCoefficient 0;
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player allowDamage false;
waitUntil {! (vehicle player in list _Basis)};
titleText ["BYE ADMIN, GOD MODE OFF.", "PLAIN DOWN", 3];
sleep 2;
player setUnitRecoilCoefficient 1;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player allowDamage true;
//// GOD MODE END HERE //////
} else {
titleText ["This area is protected by Deadly Nerve Gas, LEAVE NOW...", "PLAIN DOWN", 3];
sleep 15;
titleText ["I hope your immune to Nerve Gas...", "PLAIN DOWN", 3];
sleep 15;
titleText ["You have less than 45 seconds before Nerve Gas takes effect..", "PLAIN DOWN", 3];
sleep 15;
titleText ["You have lost the use of your hands and lost your weapons !!", "PLAIN DOWN", 3];
removeAllWeapons player;
sleep 15;
titleText ["You have less than 15 seconds before Nerve Gas totally effects you..", "PLAIN DOWN", 3];
sleep 15;
titleText ["You were warned..! We will bury you in a Shallow Grave", "PLAIN DOWN", 3];
sleep 5;
player setDamage 1;
};