hey guys,
iam have problems after setting up the following mods:
- animated crashsites
- sarge ai framework
- storageboxes (saving ammoboxes)
ive read over 9000 threads but i cant fix it:
when there are ~30 peoples on my server (root, 3,2ghz, 32gb ram, 100/100 mbit) new player cannt connect. the either stucked at requesting authentication or spawning as birds or when be is enabled Create Vehicle Restriction #1 (SeaGull line). // spawning as birds seems to be fixed.
the main problem is still the requestion authentication procedure...
more players -> longer requestition authentication
and its capped arround 35 players. maybe there is something with my mysqld?
its just a extract of the current mysqld server files. didnt configured it.
maybe you can share your improved settings
// just created another debian image only running mysqld and read some immodb performance guides -> nothing changed!
i know that there are 144 slots for groups/units. but iam justing ~30-40 npcs and every 30 minutes a crashed npc chopper. so there should be enough. it seems that these npcs not getting deleted/cleaned up. i get the following fancy error message:
"\n埄ʡi`A໩໩åŸ"
maybe there is something with my charset?
Pastebin diff of my server_cleanup.fsm:
http://pastebin.com/raw.php?i=Zg6THq7F
// when i rollback my dayz_server.pbo and missionfile to reality deploy, this error still exists!
---------------------------
another error message:
pastebin of server_playerSync.sqf: http://pastebin.com/WMF3Ztdf
the line is:
i changed it recently and added the classname of my ammoboxes (also in server_updateNearbyObjects.sqf). this made the ammoboxes storing things.
after seeing this message i changed it back.
---------------------------
iam clueless and these errors are killing my server.
please help me guys... iam trying to fix this for such a long time...
tia
iam have problems after setting up the following mods:
- animated crashsites
- sarge ai framework
- storageboxes (saving ammoboxes)
ive read over 9000 threads but i cant fix it:
when there are ~30 peoples on my server (root, 3,2ghz, 32gb ram, 100/100 mbit) new player cannt connect. the either stucked at requesting authentication or spawning as birds or when be is enabled Create Vehicle Restriction #1 (SeaGull line). // spawning as birds seems to be fixed.
the main problem is still the requestion authentication procedure...
more players -> longer requestition authentication
and its capped arround 35 players. maybe there is something with my mysqld?
its just a extract of the current mysqld server files. didnt configured it.
maybe you can share your improved settings
// just created another debian image only running mysqld and read some immodb performance guides -> nothing changed!
i know that there are 144 slots for groups/units. but iam justing ~30-40 npcs and every 30 minutes a crashed npc chopper. so there should be enough. it seems that these npcs not getting deleted/cleaned up. i get the following fancy error message:
Code:
0:10:26 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 33: Config: End of line encountered after \n埄ʡi`A໩໩åŸ
0:10:26 Error context \n
0:10:26 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 34: '/FSM/States/waiting.': '"' encountered instead of '='
0:10:26 Warning Message: Config : some input after EndOfFile.
"\n埄ʡi`A໩໩åŸ"
maybe there is something with my charset?
Pastebin diff of my server_cleanup.fsm:
http://pastebin.com/raw.php?i=Zg6THq7F
// when i rollback my dayz_server.pbo and missionfile to reality deploy, this error still exists!
---------------------------
another error message:
Code:
21:22:09 "ERROR: Cannot Sync Character Error: No vehicle has nil characterID"
21:22:09 Bad conversion: array
21:22:09 Error in expression <r"] call server_updateObject;
} forEach nearestObjects [_pos, ["Car", "Helicopte>
21:22:09 Error position: <nearestObjects [_pos, ["Car", "Helicopte>
21:22:09 Error 0 elements provided, 3 expected
21:22:09 File z\addons\dayz_server\compile\server_playerSync.sqf, line 219
pastebin of server_playerSync.sqf: http://pastebin.com/WMF3Ztdf
the line is:
Code:
} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
i changed it recently and added the classname of my ammoboxes (also in server_updateNearbyObjects.sqf). this made the ammoboxes storing things.
after seeing this message i changed it back.
---------------------------
iam clueless and these errors are killing my server.
please help me guys... iam trying to fix this for such a long time...
tia