while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_tL = ((7200 - time) / 60);
_tL = round(_tL);
hintSilent parseText format ["
<t size='1.20'font='Bitstream'align='center'color='#c9c9c8'>%1</t><br/>
<t size='1'font='Bitstream'align='center'color='#313131'></t>------------------<br/>
<t size='1'font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'>%2</t><br/>
<t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'>Murders:</t><t size='1'font='Bitstream'align='right'>%4</t><br/>
<t size='1'font='Bitstream'align='left'>Bandits Killed:</t><t size='1'font='Bitstream'align='right'>%5</t><br/>
<t size='1'font='Bitstream'align='left'>Zombies Killed:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
<t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1'font='Bitstream'align='right'>%7</t><br/>
<t size='1'font='Bitstream'align='left'>Restart:</t><t size='1'font='Bitstream'align='right'>%8min</t><br/>
<t size='1'font='Bitstream'align='center'color='#313131'></t>------------------<br/>
<t size='1.20' font='Bitstream'align='center'color='#8f8f8f'>TS3: XXXXXXXXXXXX</t><br/><br/>
",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,(_tL)];
sleep 1;
};