SARGE AI Isla duala

can be implemented. I need the exact worldname, then i can add it to SAR_AI_init.

If you know it, you can even do it yourself.

cheers, Sarge
 
nvm, just included it in the next release 1.6.0. Will be available this weekend or the next.

cheers, Sarge
 
These are the changes I made​​, I test as soon as the hosting provider to correct the problem following a DDoS attack.

In the SAR_AI_init.sqf add : line 153/156

{
#include "map_config\SAR_cfg_grid_isladuala.sqf"
};
and create a new file in the folder map_config named: SAR_cfg_grps_isladuala
with the same information that you put in the other files destine to other maps (I looked there is nothing that changes on the inside.)

Does this seem correct ?
 
yepp, but you need to include the grid AND the grps file.

what you need to add is:

Code:
        case "isladuala":
        {
            #include "map_config\SAR_cfg_grid_isladuala.sqf"
        };

at the beginning of the file, and


Code:
    case "isladuala":
    {
        #include "map_config\SAR_cfg_grps_isladuala.sqf"
    };

at the end of the file.

you need to create 2 files in the map_config foler, one for the grps and one for the grid.

cheers, Sarge
 
your init is wrong. You put the call to SAR_AI in a sec tion that is never executed on the server. Move it at the end ouside of the brackets.

Sarge
 
I think i m idiot

[] execVM "addons\SARGE\SAR_AI_init.sqf">
14:02:22 Error position: <[] execVM "addons\SARGE\SAR_AI_init.sqf">
14:02:22 Error Missing ;
14:02:22 File mpmissions\__cur_mp.isladuala\init.sqf, line 43

if (!isDedicated) then {
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
};
//Start Dynamic Weather
execVM "custom\DynamicWeatherEffects.sqf";
initialized = true

[] execVM "addons\SARGE\SAR_AI_init.sqf";
 
Working

14:31:56 "--------------------------------"
14:31:56 "UPSMON started"
14:31:56 "----------------------------------------"
14:31:56 "Starting SAR_AI version 1.1.0"
14:31:56 "----------------------------------------"
14:31:56 "SAR_AI: Area & Trigger definition Started"
14:31:56 "Setting up SAR_AI for : isladuala"
14:31:56 "SAR_AI: Area & Trigger definition finalized"

For another admin the good position is:

progressLoadingScreen 1.0;
stream_locationCheck = {};
[] execVM "addons\SARGE\SAR_AI_init.sqf";
player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

Thank Sarge, later for more...
 
that's actually the worst location.

Please read my readme on github.

Put the call to SAR AI at the END of the init, and the calls to shk and upsmon directly before it.

If you start SARGE AI before your player and server monitors, you will run into a ton of issues.

In release 1.6 there will be only the need for one line in the init.sqf, so it makes it easier for folks to put it in the right place.

Sarge
 
I confess I do not understand or place exactly.

Can you change my attachment above, so I can understand for the future.

Regards
 
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