1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"
5 draw
5 hint
5 create
5 add
5 delete
5 set
5 play
5 clear
5 disable !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 copy
5 switch
5 text
5 init
5 hide
5 group
5 icon
5 marker
5 server !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};"
5 compile
5 loadFile
5 say
5 call !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"
5 move !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 chat
5 fade
5 action
5 exec
5 mission
5 kb
5 side
5 show
5 task
5 allow !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 enable !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
1 spawn !="_this spawn fnc_plyrHit;" !="spawn BIS_Effects_AirDestruction" !"spawn BIS_Effects_AirDestructionStage2" !"spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"
5 for
1 this !="_this spawn fnc_plyrHit;" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="[this] spawn BIS_Effects_AirDestruction" !"spawn BIS_Effects_AirDestructionStage2" !"spawn BIS_Effects_Burn"
1 format
5 skip
5 fail
5 force
5 parse
5 terminate
5 start
5 eventhandler
5 loading
5 toString
5 toArray
5 ctrlset
5 rland
5 trigger
//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];" //+2
1 BIS_Effects //kicking not needed anymore, monitoring only
1 BIS_ !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"
5 box
5 Mine
5 ARTY_
5 SADARM_
5 LASER_
5 WP_
5 _MLRS
5 _81
5 _82
5 -105
5 _120
5 _122
5 _227
1 Bo_
5 _AA
5 _AT
5 _80
5 _57
5 _85
5 _100
5 _125
5 _30
5 _ied
5 _CRV7
5 _MEEWS
5 _SMAW
5 _GRAD
5 _yakB
5 beeeh
5 hreh
5 local_sefFuel
5 object_setFixServer
5 object_delLocal
5 fnc_vehicleEventHandler
5 player_medInject
5 fnc_usec_damageVehicle
5 dayzplayermorph
5 server_playerMorph
5 hiveupdateresu
5 +
//5 "markertype" //covered by 5 "marker" //+3
5 teamtype
5 BIS_fnc_swapVars
5 teamName
5 fn_swapVars.sqf
5 promptRName.sqf
5 %
5 rpcCodeVarName
5 rpcDirectCall
5 broadcastRpcCallAll
5 broadcastRpcCallIfLocal
5 norrnRACarUp
5 norrnRAPicUp
5 getVariable
5 BIS_fnc_AAN
5 BIS_fnc_customGPSvideo
5 onEachFrame
5 hasInterface
5 onMapS
5 OnGroup
5 onDouble
5 onPreload
5 onTeamS
5 onShowNew
5 " str "
5 str(
5 str[
5 str{
5 str'
5 "str\""
5 )str
5 ]str
5 }str
5 'str
5 "\"str"
5 str !="[this] spawn BIS_Effects_AirDestruction" !"spawn BIS_Effects_AirDestructionStage2"
5 " \nstr"
5 "\nstr"
5 "str\n"
5 "str\n "
5 ,str
5 str,
5 "str "
5 isNil
//5 "object_setFixServer"
5 allowConnection
5 check_publishobject
5 dayz_disco
5 dayz_hiveVersionNo
5 dayz_objectUID
5 dayz_objectUID2
5 dayz_players
5 dayz_serverObjectMonitor
5 dayz_versionNo
5 dayz_zombifiedTowns
5 dayzPlayerLogin
5 dayzPlayerLogin2
5 isSinglePlayer
5 needUpdate_objects
5 server_characterSync
5 server_getDiff
5 server_getDiff2
5 server_hiveReadWrite
5 server_hiveWrite
5 server_onPlayerDisconnect
5 server_spawnCrashSite
5 server_updateNearbyObjects
5 vehicle_handleInteract
5 vehicle_handleServerKilled
5 allunits
5 preprocess
5 runinitscript
5 createdialog
5 setV
5 onPlayer
//5 "select"
5 while
5 count
5 modify
5 BIS_Alice_fnc_CivilianHit
5 BIS_Alice_mainscope
5 BIS_fnc_getFactions
//all below detected already by above
//5 "hideObject"
//5 "deleteCollection"
//5 "getPlayerUID"
//5 "setPos"
//5 "setDir"
//5 "setVector"
//5 "deleteVehicle"
//5 "createMine"
//5 "setDamage"
//5 "setDammage"
//5 "setHit"
//5 "GroupIcon"
//5 "setMarker"
//5 "addWaypoint"
//5 "createMarker"
//5 "clearMagazine"
//5 "clearWeapon"
//5 "addAmmo"
//5 "ejectPlayer"
//5 "setUnconscious"
//5 "disableUserInput"
//5 "copyFromClipboard"
//5 "copyToClipboard"
//5 "serverCommand"
//5 "playMusic"
//5 "playSound"
//5 "createSoundSource"
//5 "moveIn"
//5 "vehicleinit"
//5 "processinit"
//5 "addMPEventHandler"
//5 "addAction"
//5 "addEventHandler"
//5 "playMove"
//5 "playAction"
//5 "switchMove"
//5 "titleText"
//5 "cutText"
//5 "createLocation"
//1 ""
5 "if (isDedicated) then {{if (true) then _x;} count usecBleed;};"
5 allowConnection
5 check_publishobject
5 dayz_disco
5 dayz_hiveVersionNo
5 dayz_objectUID
5 dayz_objectUID2
5 dayz_players
5 dayz_serverObjectMonitor
5 dayz_versionNo
5 dayz_zombifiedTowns
5 dayzPlayerLogin
5 dayzPlayerLogin2
5 isSinglePlayer
5 needUpdate_objects
5 server_characterSync
5 server_getDiff
5 server_getDiff2
5 server_hiveReadWrite
5 server_hiveWrite
5 server_onPlayerDisconnect
5 server_spawnCrashSite
5 server_updateNearbyObjects
5 vehicle_handleInteract
5 vehicle_handleServerKilled
1 waypoint
//////////////////////// GV and functions from DayZ Mod:
5 actionmonitor
5 bis_
5 building_spawnloot
5 building_spawnzombies
5 camp_spawnzombies
5 dayz
5 dog_
5 drn_
5 eh_localcleanup
5 fnc_ !="fnc_carePkgs" !="fnc_wrecks" !"fnc_plyrHit" !"hit" !fnc_plyrHit !plyrHit !"plyrHit"
5 fn_nicespot
5 gear_ui_init
5 horde_epeen_determine_humanity_fnc
5 horde_epeen_fnc_fill_page
5 infectedcamps
5 local_eventkill
5 local_gutobject
5 local_setfuel
5 local_zombiedamage
5 object_
5 player_
5 PVDZ_
5 r_player_removeactions2
5 server_
5 stream_locationcheck
5 stream_locationdel
5 stream_locationfill
5 ui_changedisplay
5 ui_initdisplay
5 vehicle_gethitpoints
5 world_isday
5 world_sunrise
5 world_surfacenoise
5 zombie_