Script Restriction #126

JMan

Member
Using the newest version of Sarge's AI 1.5.o with mostly default settings so I can test.

I keep getting this script restriction and kicked a few minutes after entering my server. Now, I checked the scripts and on line #128 it's set to 1 which is log.
The actual line #126 is commented out. The server scripts are always kept updated and I am only getting this restriction with the 1.5 framework. I got no other scripts running besides damage resistant Zeds which works fine in combination with the 1.1 framework
I revert back to 1.1 and everything works fine, no script restriction errors or kicks. I would set the particular script line to 1 but it seems that the line that's causing the issue is already set to that. Am I missing something? Anyone else getting this?
Posting some of the scripts.txt as well.

Code:
123 5 addBackpack !"\"addBackpack\"," !"addBackpackCargo" !"addBackpackCargoGlobal" !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;"
124 5 addBackpackCargo !"\"addBackpackCargo\"," !"addBackpackCargoGlobal"
125 5 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"
126 // test //#+3
127 //1 "if (alive player) then { player SetDamage 1;};"    //happens on death //#+4
128 1 limitSpeed !"\"limitSpeed\","
129 1 setOwner !"\"setOwner\","
130 //might be too spammy for now //#+5
131 //1 call !"\"call\"," //#+6
132 //1 spawn !"\"spawn\"," !"rspawn" //#+7
133 5 "rspawn" !"rspawn = 'spawn'" !"rspawncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'spawn.sqf')" !"rspawncode"
134 //1 with !"\"with\"," //#+8
135 1 deleteVehicle  !"\"deleteVehicle\"," !"dayz_flyMonitor = dayz_flyMonitor - [_x];\ndeleteVehicle _x;" !"deleteVehicle _x;\ndayz_bodyMonitor set [_cursor,\"DEL\"];" !"sleep 5;\n};\n{deleteVehicle _x;} forEach _items;" !"sleep 1;\n};\ndeleteVehicle _source;\ndeleteVehicle _point;" !"if (_nearByPlayer) then {\ndeleteVehicle _agent;\n};" !"_object = nearestObject [_position,_type];\ndeleteVehicle _object;" !"_oldUnit disableAI \"MOVE\";\n} else {\ndeleteVehicle _oldUnit;\n};" !"{deleteVehicle _x} forEach _nearByObj;\n_x setVariable [\"cleared\",true,true];" !"dayzDeleteObj call local_deleteObj;\n};\n    deleteVehicle _obj;" !"player addWeapon \"Flare\";\n\nsleep 0.1;\ndeleteVehicle _old;" !"if (local _unit) then {\ndeleteVehicle _unit;" !"};\ndeleteVehicle _lightArea;\ndeleteVehicle _lightSpark;" !"waitUntil{!(alive _flare)};\ndeleteVehicle _lightSpark;" !"if (!isNull _tent) then {\nif (local _tent) then {deleteVehicle _tent};" !"hideBody _item;\nsleep 10;\ndeleteVehicle _item;" !"sleep 5;\ndeleteVehicle _agent;" !"dayzDeleteObj call local_deleteObj;\n};\n\ndeleteVehicle _obj;" !"deleteVehicle _object;\nr_action = false;\ncall fnc_usec_medic_removeActions;" !"if (_isOk) then {\n    deleteVehicle _holder;" !"_flare = _this select 3;\ndeleteVehicle _flare;" !"dayz_hasFire = objNull;\ndeleteVehicle _obj;" !"deleteVehicle _object;\n\n_weapon = _classname createVehicle _location;" !"if (!isNull _agent) then {\ndeleteVehicle _agent;" !"{deleteVehicle _x} forEach _zombies;" !"deleteVehicle _agent;\n} else {\ndayz_bodyMonitor set" !"deleteVehicle _x;\n_delQtyZ = _delQtyZ + 1;" !"if (!(isNull _sfx)) then {\ndeleteVehicle _sfx;\n};" !"deleteVehicle _body;\n_delQtyP = _delQtyP + 1;\n};" !"_dwUSOFC=_dwUSOFC+1;\ndeleteVehicle _x;" !"deleteVehicle _x;\n_dwUFPC=_dwUFPC+1;" !"deleteVehicle _x;\n};\n} forEach allMissionObjects \"ReammoBox\"" !"BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};" !"if (_isOk) then {\ndeleteVehicle _holder;\nif (_classname in [\"MeleeHatchet\",\"MeleeCrowbar\"]) then {" !"if (_fade) then {_int=_int - 0.02 - rain/10;};\nsleep 3;\n};\n\ndeletevehicle _fl;" !"clearVehicleInit _v;\ndeletevehicle _fl;deletevehicle _sm;" !"deleteVehicle _smoke;\ndeleteVehicle _fire;\ndeleteVehicle _shards;\ndeleteVehicle _dirt;" !"if (_isOk) then {\ndeleteVehicle _holder;"
 
you should never, ever comment lines out in your scripts.txt. finding the correct lines then for a kick is a nightmare.
 
you should never, ever comment lines out in your scripts.txt. finding the correct lines then for a kick is a nightmare.


Never have and never will, line #126 is/was commented out by default as well as any other commented lines. ;)
 
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