Scripts Working 1.7.7

I fixed some parts of the Admin Tools for Phoenix, except the vehicles, items and some other functions. most will not post because of copyright, exposed in their forum.
 
Could someone give me a hand with admin tools? Doesnt really matter to me which script it is. I cant seem to get any working.
 
Does anyone know a Lift script running 100% in 1.7.7? I put one on my server, but it is giving an error of HUD and i dont like this haha
 
Got admin tools fully working as well as the teleport to work.
Im using the no debug version.

1. Download and install as normal
2. replace the 'player_monitor.fsm' with the one Ive supplied into the 'admintools' folder
3. disable antihack.sqf in your mission init file with //

new file: http://sdrv.ms/11Bg0pq
admin tools: https://github.com/BluePhoenix175/DayZ-Admin-Tools-

I've been trying to get this to work on my dayz.st server for hours.. gets to loading screen and the bar loads once then the next loading bar loads to about 10% and just sits there, nothing happens... I had this working before 1.7.7 so I know how to install it and have checked everything. Any ideas?

Mission.pbo (In this file the _playerMonitor = [] execFSM "admintools\player_monitor.fsm"; line is not changed but I did try it)

Server.pbo
 
I didnt realise, but my dayz.st server was running on the old the BE files.
Early this morning it auto updated to the latest version.

Now most of all my scripts are broken.
 
Any one have the altered BE filter for Admin Tools up yet? I am having to run the old scripts filter to use it with BE so people keep getting kicked for hele crashes and I get kicked if I try to spawn in cars n stuff :(
 
Can i ask how you got Tent igniting that removes it from database to work on your server? I have been looking for a script like this but no luck
Thanks

yeah I will get a tutorial written, it's stolen from epoch or 2017, cant remember which had it in it, but its just a quick self actions edit.
 
Is that all you did for the crash sites? Did you put anything into the mission file? Could you give me your entire server pbo because they are still not working. =/

you have to follow the rest of the animated heli crash tutorial, it's exactly the same as doing it the old way
 
I didnt realise, but my dayz.st server was running on the old the BE files.
Early this morning it auto updated to the latest version.

Now most of all my scripts are broken.


Are you on dayz.st? If so did you get the ip change to a new server?

This was supposed to go through for my ip on the 15th but it just did it last night and everything is fucked after redoing the scripts for 1.7.7.

Can't edit mission.sqm at all...serv won't start. So I can't add aircraft carrier or the bridge to Skali.

Street lights don't work and if its night time on my serv I get public variable kicked.

Getting real sick and tired of redoing this shit over and over and over. Takes so long to make any progress.
 
I will throw someone money if they get Admin Tools for Phoenix running in 1.7.7 with all features and battleye filters for dayz.st without any problems
 
Got admin tools fully working as well as the teleport to work.
Im using the no debug version.

1. Download and install as normal
2. replace the 'player_monitor.fsm' with the one Ive supplied into the 'admintools' folder
3. disable antihack.sqf in your mission init file with //

new file: http://sdrv.ms/11Bg0pq
admin tools: https://github.com/BluePhoenix175/DayZ-Admin-Tools-


Hi, the link to your file doesn't work. What changes did you make to the player_monitor.fsm?
 
Are you on dayz.st? If so did you get the ip change to a new server?

This was supposed to go through for my ip on the 15th but it just did it last night and everything is fucked after redoing the scripts for 1.7.7.

Can't edit mission.sqm at all...serv won't start. So I can't add aircraft carrier or the bridge to Skali.

Street lights don't work and if its night time on my serv I get public variable kicked.

Getting real sick and tired of redoing this shit over and over and over. Takes so long to make any progress.

yes on dayz.st servers and the ip did NOT change. just the BE filters seem to be updated overnight.
 
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