Setting damage to destroyed objects

While updating my server to I've run into database saving problem.
Buildings deployed trough alchemical crafting (or what is it's name now?) are indestructible.
I solved half of this problem by adding damagehandler to theese buildings in server_monitor, but the game still does not save damage to DB so destroyed buildings respawn on restart...

any ideas?


OpenDayZ Lord!
a better fix for the damage issue is in the custom_build.sqf (well not better but cleaner keeps the code in its script :p)
under this section
if(!_cancel) then {
// Start Build
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
add this
_tmpbuilt addEventHandler ["HandleDamage", {true}];
also if possible can you paste your
server_monitor.sqf and your custom_build.sqf so i can checkem out and see if anythings up with em for ya :)