Seven's Custom Loot Table, weird.

Hi fellas.

So I implemented Seven's custom loot table and I upped the chance of a few things like
Nightvision, GPS and the Range finders. These spawned and I was able to find them easily.

However, I added a couple of guns there but I dont seem to find them. I checked every
possible loot spawn, gave them a 90% chance to drop and they dont.

Is my code wrong? Why arent these spawning? Also, regular guns seem to have a lowered drop rate now that Iv put these two guns in.

I added these two weapons under "Military"

Name
["M4SPR","weapon"],
["MakarovSD","weapon"],

Spawn chance:
0.5,
0.5,

Heres the military loot code (The only thing Iv touched in the buildings_spawnLoot.sqf

Code:
        case "Military": {
                _itemTypes = [
                        ["M4SPR","weapon"],
                        ["MakarovSD","weapon"],
                        ["M9","weapon"],
                        ["M16A2","weapon"],
                        ["M16A2GL","weapon"],
                        ["M9SD","weapon"],
                        ["AK_74","weapon"],
                        ["M4A1_Aim","weapon"],
                        ["AKS_74_kobra","weapon"],
                        ["AKS_74_U","weapon"],
                        ["AK_47_M","weapon"],
                        ["M24","weapon"],
                        ["M1014","weapon"],
                        ["DMR","weapon"],
                        ["M4A1","weapon"],
                        ["M14_EP1","weapon"],
                        ["UZI_EP1","weapon"],
                        ["Remington870_lamp","weapon"],
                        ["glock17_EP1","weapon"],
                        ["MP5A5","weapon"],
                        ["MP5SD","weapon"],
                        ["M4A3_CCO_EP1","weapon"],
                        ["Binocular","weapon"],
                        ["ItemFlashlightRed","military"],
                        ["ItemKnife","military"],
                        ["ItemGPS","weapon"],
                        ["ItemMap","military"],
                     
                        ["DZ_Assault_Pack_EP1","object"], // 16
                        ["DZ_Patrol_Pack_EP1","object"], // 16
                        ["DZ_Backpack_EP1","object"], // 24
                     
                        //Normal
                        ["","medical"],
                        ["","generic"],
                        ["","military"],
                        //["Body","object"],
                        ["ItemEtool","weapon"],
                        ["ItemSandbag","magazine"]
                ];
                _itemChance = [
                        0.5,
                        0.5,
                        0.2,
                        0.05,
                        0.01,
                        0.02,
                        0.15,
                        0.01,
                        0.08,
                        0.05,
                        0.05,
                        0.01,
                        0.10,
                        0.01,
                        0.02,
                        0.01,
                        0.05,
                        0.08,
                        0.10,
                        0.04,
                        0.02,
                        0.01,
                        0.06,
                        0.10,
                        0.10,
                        0.01,
                        0.05,
                        //Bags
                        0.08, //16
                        0.08, //16
                        0.1, //DZ_Backpack_EP1 24
                        0.10,
                        1.00,
                        2.50,
                        //0.20,
                        0.05,
                        0.02
                ];
        };
 
The Makarov spawns in fine. However, if I put the MakarovSD and the M4SPR to 90%, wouldnt that make them spawn alot? They arent. Gah, I dont get this...
 
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