Simple quest system for 1.8.5

1) Save the princess (aka hooker) from zombies so she can have your love child. (make sure to add in porno soundtrack to play upon completion)

2) Travel to a remote location and find the last store that has furniture ... collect a table and chair and return it to a families bare house in Novy Sabor.

3) There is an evil scientist who has 'tamed' the zombies and is planning on world domination MUHAHAHA !! He must be stopped (assasinated). Use the civilian doctor skin as scientist and surround his camp with 100 zombie minions.

4) There is an evil game admin who is perverting Dayz by combining Epoch, Overwatch and Origins .. his computer must be smashed before he completes this unholy trinity.

... thats all I got ...

On a more serious note. I am pretty sure you can add in the Power grid scripts server-side only .. or mission only .. but there is a way to use it without using the addon pbo's . So you can have quests to turn on the power in locations. http://www.armaholic.com/page.php?id=10676

A few more random ideas
Use an IED script to detect and remove roadside IEDs from a city.

Find a 'CURE' to return the El Presidente to human. zombie is in locked room, when you find the cure, return with it they will be transformed back into the civilian form. Cure is in a crashed heli that is marked on your map. of course its surrounded by a dozen deadly military zombies. AND use a script that removes all the players ammo when they get close , pop up a message saying their gun 'jammed' and they have to use hand to hand combat .. hope they have a machete!
 
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I would say you wouldn't need to be able to understand the whole thing, the main thing that I need help with is just more quests. Took me forever to get together the current ones.
Looking at it now.

fn_selfActions.sqf - I don't have a custom version of this. Thinking about other changes I made for walking zombies and loot spawn , I'm guessing I'll need to change the references to "configFile" to "missionConfigFile"?

What about the header of the file?
scriptName "Functions\misc\fn_selfAction.sqf";
 
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Looking at it now.

fn_selfActions.sqf - I don't have a custom version of this. Thinking about other changes I made for walking zombies and loot spawn , I'm guessing I'll need to change the references to "configFile" to "missionConfigFile"?

What about the header of the file?
scriptName "Functions\misc\fn_selfAction.sqf";

Not sure exactly what you are meaning... but the custom fn_selfactions is just changing the compiles.sqf line in your init.sqf to you mission files copy of it then changing the fn_selfactions call in the compiles to a mission file copy of it.
 
I haven't forgotten, but other server issues(humanity/loadouts) and real life. I won't be getting to this for a few weeks - sorry. I'll have time around christmas.
 
Still haven't forgotten, but first my public server died (sigh vilayer), then the arma2oa bohemia update/debacle and now my test server died after a power outage at home. Christmas was not good to DayZ Mod at my house.
 
Still haven't forgotten, but first my public server died (sigh vilayer), then the arma2oa bohemia update/debacle and now my test server died after a power outage at home. Christmas was not good to DayZ Mod at my house.

Well I've had a lot of other stuff to do so no worries, this little project was kinda just bumped to the side for now.
 
I had a small system way before missions were introduced that created the mission on a 1/100 chance when a zombie was killed, "it appears this zombie has a journal" on him. Which you would read the Journal it would give map locations for a base camp or something. Giving some in depth to the missions. Ported some of it over to SA back when you host a server on .28. Then just gave up on the project. I'm keeping an eye on this thread. :)
 
Okay, I am ready to jump into this I think. I have been trying to move on to Arma3 Exilemod and have an thought to do something like this.
I have random civilians spawning in all the cities on Altis. They have an addaction to join your group for a price but I want to change it so some do nothing, some will join you and some have little 'quests' for you to perform. In exilemod there is a 'respect' that is handled much like humanity. doing some community service quests would raise your respect which would allow you to have a larger group size and respect ties into base building also. Some of the quests could be simple things that you already have such as a medkit or food, all you have to do is give it away (or sell it) to the person who is asking for the help.
 
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