I downloaded and installed the Origins 1.7.1 server and it had AI built in it, i like it very much, but what is bugging me are 2 things. (https://github.com/joenilan/DayZOrigins)
1.
Ive changed the skins of the AI, wanting to keep them simple, i made it so that bandits are in Ghillie suits, soldiers in uniforms, and survivors as survivors.
But the thing is that it didnt save? I restarted the server and it still spawns bandits with the default skins.
2.
This one is seen more often, but since im making a thread im gonna put it in anyways. My friend is getting shot at while hes at 7000 humanity..
1.
Ive changed the skins of the AI, wanting to keep them simple, i made it so that bandits are in Ghillie suits, soldiers in uniforms, and survivors as survivors.
But the thing is that it didnt save? I restarted the server and it still spawns bandits with the default skins.
// military AI
SAR_leader_sold_list = ["Rocket_DZ"]; // the potential classes of the leader of a soldier group
SAR_sniper_sold_list = ["Camo1_DZ"]; // the potential classes of the snipers of a soldier group
SAR_soldier_sold_list = ["Soldier1_DZ"]; // the potential classes of the riflemen of a soldier group
// bandit AI
SAR_leader_band_list = ["Sniper1_DZ"]; // the potential classes of the leader of a bandit group
SAR_sniper_band_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a bandit group
SAR_soldier_band_list = ["Sniper1_DZ"]; // the potential classes of the riflemen of a bandit group
// survivor AI
SAR_leader_surv_list = ["Survivor3_DZ"]; // the potential classes of the leaders of a survivor group
SAR_sniper_surv_list = ["SurvivorW2_DZ"]; // the potential classes of the snipers of a survivor group
SAR_soldier_surv_list = ["Survivor2_DZ"]; // the potential classes of the riflemen of a survivor group
SAR_leader_sold_list = ["Rocket_DZ"]; // the potential classes of the leader of a soldier group
SAR_sniper_sold_list = ["Camo1_DZ"]; // the potential classes of the snipers of a soldier group
SAR_soldier_sold_list = ["Soldier1_DZ"]; // the potential classes of the riflemen of a soldier group
// bandit AI
SAR_leader_band_list = ["Sniper1_DZ"]; // the potential classes of the leader of a bandit group
SAR_sniper_band_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a bandit group
SAR_soldier_band_list = ["Sniper1_DZ"]; // the potential classes of the riflemen of a bandit group
// survivor AI
SAR_leader_surv_list = ["Survivor3_DZ"]; // the potential classes of the leaders of a survivor group
SAR_sniper_surv_list = ["SurvivorW2_DZ"]; // the potential classes of the snipers of a survivor group
SAR_soldier_surv_list = ["Survivor2_DZ"]; // the potential classes of the riflemen of a survivor group
This one is seen more often, but since im making a thread im gonna put it in anyways. My friend is getting shot at while hes at 7000 humanity..
// Humanity Value that gets substracted for a survivor or soldier AI kill
SAR_surv_kill_value = 250;
// Humanity Value that gets ADDED for a bandit AI kill
SAR_band_kill_value = 50;
// the humanity value below which a player will be considered hostile
SAR_HUMANITY_HOSTILE_LIMIT = 2500;
SAR_surv_kill_value = 250;
// Humanity Value that gets ADDED for a bandit AI kill
SAR_band_kill_value = 50;
// the humanity value below which a player will be considered hostile
SAR_HUMANITY_HOSTILE_LIMIT = 2500;