Jacob Lane
Member
So I kind of used bits and pieces from seaweeduk's Random Clothing Parcels so that instead of spawning in with a random soldier clothing, when you put on the soldier clothing you have a chance of wearing one of any of the 7 skins, (Ins_Soldier_Base, RU_Soldier_Base, GUE_Soldier_Base, CDF_Soldier_Base, Soldier1_DZ, MVD_Soldier_Base, RUS_Soldier_Base). The variations worked by adding in the
into my player_wearClothes.sqf. The only problem I'm having is players lose their soldier skin when they relog. Anyone have any ideas?
Code:
case "Skin_Soldier1_DZ": {
_model = ["Ins_Soldier_Base","RU_Soldier_Base","GUE_Soldier_Base","CDF_Soldier_Base","Soldier1_DZ","MVD_Soldier_Base","RUS_Soldier_Base"] call BIS_fnc_selectRandom;
};