Soldier Skin Variants

So I kind of used bits and pieces from seaweeduk's Random Clothing Parcels so that instead of spawning in with a random soldier clothing, when you put on the soldier clothing you have a chance of wearing one of any of the 7 skins, (Ins_Soldier_Base, RU_Soldier_Base, GUE_Soldier_Base, CDF_Soldier_Base, Soldier1_DZ, MVD_Soldier_Base, RUS_Soldier_Base). The variations worked by adding in the
Code:
case "Skin_Soldier1_DZ": {
 
        _model = ["Ins_Soldier_Base","RU_Soldier_Base","GUE_Soldier_Base","CDF_Soldier_Base","Soldier1_DZ","MVD_Soldier_Base","RUS_Soldier_Base"] call BIS_fnc_selectRandom;
    };
into my player_wearClothes.sqf. The only problem I'm having is players lose their soldier skin when they relog. Anyone have any ideas?
 
I think you have to update the pare in variables
AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","GER_Soldier_EP1"];
AllPlayersVehicles = ["GER_Soldier_EP1","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","AllVehicles"];
 
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