[SS]|Overpochins|150kCoins|ActiveADMINS|FullCustom|SectorB|Semi-Militarized

[SS]|Overpochins|150kCoins|ActiveADMINS|FullCustom|SectorB|Semi-Militarized

Overpochins Tavi

IP 193.111.186.217

Port 2306

150k Start Coin

Tow/Lift

Adv Trade

Service Points

Self Blood

Sector B

Safe Zones

Build Pro

Deploy Heli/Bike

WAI/DZMS Missions

Few More Features

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Always Looking To Add More Features, Suggestions Welcom

Trying To Add Hero/Bandit Houses and Virtual Garage, But Not Having Much Luck

Would Love Some Help​
 

FallingSheep

OpenDayZ Lord!
is this the virtual garage script your trying to add?

and if so what issue are you having with it i might be able to help :)

https://epochmod.com/forum/topic/44280-release-virtual-garage-for-1061/

what hero bandit script you using/trying?
you can check out a build of my repack that i was testing overpochins with its for 1.0.5.1 but it might help

https://github.com/fallingsheep/0.16_Cash_Me_Up_Overpochins/

it has the following in it
* origins Vehicles
* origins vehicle upgrades
* origins excavator bucket working
* origins submarine up/down
* hero/bandit houses upto level 3
* stronghold (is not working properly and has some bugs)
 
is this the virtual garage script your trying to add?

and if so what issue are you having with it i might be able to help :)

https://epochmod.com/forum/topic/44280-release-virtual-garage-for-1061/

what hero bandit script you using/trying?
you can check out a build of my repack that i was testing overpochins with its for 1.0.5.1 but it might help

https://github.com/fallingsheep/0.16_Cash_Me_Up_Overpochins/

it has the following in it
* origins Vehicles
* origins vehicle upgrades
* origins excavator bucket working
* origins submarine up/down
* hero/bandit houses upto level 3
* stronghold (is not working properly and has some bugs)
I haven't tried to add virtual garage, but I do want to add it. I can spawn in Uroven1VelkaBudka (Hero Lv1 House), I get the option to open, but it doesn't open, just makes the squeaky door opening sound.
 

FallingSheep

OpenDayZ Lord!
if possible can you send me the server and mission files as well as the epoch/origins version you are using and i will take a look and see if i fix the houses for you
i can also add the virtual garage and anything else you might want :)
 

FallingSheep

OpenDayZ Lord!
Posted here cause profile posts limited to 140 characters... :)

I HAVE NOT TESTED THIS IM WAITING ON DOWNLOAD FOR ORIGINS :(

http://www.mediafire.com/file/z4l96gxcyzs3afl/Dayz-sheep-edits.rar

make sure you run the SQL file on your DB
put the @extDB in the same place as @dayz_epoch
you may need to add @extDB to your server start up file

i added virtual garage and fast travel ( a modified A3 ETG) right click a GPS for fast travel option

you already have the option in ESSV3 to spawn at base/plotpole/bed does this not work?

ivans lab is just AI, spawn them in with WAI, as for ivan im sure you can spawn him in the lab as well just need to find his id/name

i cant see any thing wrong with the house code.
have you tried the orginins houses as a player would?> EG get the items and build the house same as player not just spawn house in?

i will test once downloads are down
 
Posted here cause profile posts limited to 140 characters... :)

I HAVE NOT TESTED THIS IM WAITING ON DOWNLOAD FOR ORIGINS :(

http://www.mediafire.com/file/z4l96gxcyzs3afl/Dayz-sheep-edits.rar

make sure you run the SQL file on your DB
put the @extDB in the same place as @dayz_epoch
you may need to add @extDB to your server start up file

i added virtual garage and fast travel ( a modified A3 ETG) right click a GPS for fast travel option

you already have the option in ESSV3 to spawn at base/plotpole/bed does this not work?

ivans lab is just AI, spawn them in with WAI, as for ivan im sure you can spawn him in the lab as well just need to find his id/name

i cant see any thing wrong with the house code.
have you tried the orginins houses as a player would?> EG get the items and build the house same as player not just spawn house in?

i will test once downloads are down

I’m guessing all I had to do was to upload the files you sent, I done that and the server wouldn’t start, got this error message, so // the fast travel parts in the init and description, the server starts up ok but I cant unlock cars or access the plot pole options.

ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\dialogs\FastTravelHUD.hpp, line 10: /RscTitles/FastTravelSystem_Dialog_Countdown/controlsBackground.FastTravel_Text_Countdown: Undefined base class 'RscText'


‘’have you tried the orginins houses as a player would?> EG get the items and build the house same as player not just spawn house in?’’


I have set the Lv1 Hero House to deploy using etool, I get the option to open, but it doesn't open, just makes the squeaky door opening sound.
 

FallingSheep

OpenDayZ Lord!
ok so my download is painfully slow, still got about 2GB left :( once its finished ill test.

EDIT: also what origins version you using 1.7 or 1.8 ?
 

FallingSheep

OpenDayZ Lord!
ok downloads all done im fixing the issues with fast travel and garage now.
im also looking into the hero/bandit houses as well (adding a lot of debug stuff so i can see what fails were and why)

ill update as soon as i have some progress
 

FallingSheep

OpenDayZ Lord!
Ok so ive cleaned up some errors, added virtual garage and im in the middle of writing a fast travel script
(making from scratch as its much easier and i know what its doing :p )

might have fixed bandit/hero houses as well needs more testing!

ill let ya know when its ready to test for you
 

FallingSheep

OpenDayZ Lord!
Ok got fast travel working :p

its a modified version of this script for Arma3
http://www.armaholic.com/page.php?id=30222
(once i figured out what it was doing was easy to edit to arma2 )

ive added some options you can change in scripts\fasttravel\fn_travel.sqf

this one lets you charge players based on distance the will travel

Code:
_COSTSTOTRAVEL = true; // use coins to pay for travel?
this one makes travel instant, if you set it to true players will get a animated flyover
travel time is based on distance from player to travel location
Code:
_InstantTravel = false; // instantly travel or use video flyover?
ive placed the info/map board at each fast travel location
(you may want to move them they are set up in the mission.sqm under markers section)


QUESTIONS:
1. do you want the users to be able to fast travel by right clicking on GPS?
2. do you want the info/mapboards on map or just the above right click option?
 
Last edited:
QUESTIONS:
1. do you want the users to be able to fast travel by right clicking on GPS?
2. do you want the info/mapboards on map or just the above right click option?
I want the mapboards to show a list on a map for players to choose from, a bit like when a player spawns in, using a 1 time use item like paper trash or evidence money if possible, if not just charge by distance.
 
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