[UKO] PalmAir
New Member
Hi
Version of SAR_AI :
Version of DayZ : DayZ Epoch 1.0.2.1
Server package: DayZ.st Server
Type: Bliss i believe??
Version: Unknown
Installed Mods: Cherno Server Pack including, Self Bloodbag, Heli lift, Vehicle Tow, Take Clothes, Tent Sleep, Custom Buildings.
Enabled Debug Modes: Sar_Debug
I have the Cherno Server Pack from: http://dayzepoch.com/forum/index.ph...-pack-121-for-epoch-1014-development-stopped/ installed and working on my server.
The Sarge AI works fine but I recently added a map update and wanted a static bandit spawn at the base to guard it and make it harder to loot. I have followed all the tutorials i can find and been through all the config settings but the new static spawn does not seem to spawn any bandits.
The dynamic spawns for bandit, survivor and soldier all still work fine.
Thanks for any help you can give
Code added to SAR_cfg_grps_chernarus.sqf below:
Version of SAR_AI :
Version of DayZ : DayZ Epoch 1.0.2.1
Server package: DayZ.st Server
Type: Bliss i believe??
Version: Unknown
Installed Mods: Cherno Server Pack including, Self Bloodbag, Heli lift, Vehicle Tow, Take Clothes, Tent Sleep, Custom Buildings.
Enabled Debug Modes: Sar_Debug
I have the Cherno Server Pack from: http://dayzepoch.com/forum/index.ph...-pack-121-for-epoch-1014-development-stopped/ installed and working on my server.
The Sarge AI works fine but I recently added a map update and wanted a static bandit spawn at the base to guard it and make it harder to loot. I have followed all the tutorials i can find and been through all the config settings but the new static spawn does not seem to spawn any bandits.
The dynamic spawns for bandit, survivor and soldier all still work fine.
Thanks for any help you can give
Code added to SAR_cfg_grps_chernarus.sqf below:
Code:
// Northern Military Fort Patrol Area
_this = createMarker ["SAR_marker_basepatrol_nmf", [6595.8398, 14161.652, 0.00012207031]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [500, 500];
SAR_marker_basepatrol_nmf = _this;
Code:
[SAR_marker_basepartol_nmf,3,5,10,"patrol",true,30] call SAR_AI;*/