Hello survivors,
i'd like to spawn some units with sniper rifles only, so i created a custom weapongrade:
in my custom_spawn:
my question, how to set my own custom weapongrade, because it reads as numbers belong to this:
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
thanks in advance,
ryker
i'd like to spawn some units with sniper rifles only, so i created a custom weapongrade:
Code:
DZAI_Rifles4 = ["SVD_CAMO"];
in my custom_spawn:
Code:
[
"sectorx1", //This is the marker name to be used as the patrol and spawning area.
1, //This trigger will spawn a group of 2 AI units.
3, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
] call DZAI_spawn_units;
my question, how to set my own custom weapongrade, because it reads as numbers belong to this:
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
thanks in advance,
ryker