Just as a ‘sneak-preview’ here’s a preliminary changelog for GoT Wasteland V2.3
At this time were waiting for the new content from DEV branch to be added to the Stable branch
Preliminary changelog (might still change)
* [Added] 3 general stores selling food, water, fuelcans, repairkits
* [Added] working repairkits that can be dropped, purchased and found
* [Added] working fuelcans that can be dropped, purchased and found
* [Added] new interface for general stores
* [Added] more variaty in base building parts and fixed the bugged ones
* [Added] 45acp suppressor added to lootspawns, vehicles and stores
* [Added] the new Independent SDV also spawns near coastal areas
* [Added] the new camo blackhawk is added to some of the missions
* [Added] New compositions to the outpost missions
* [Added] New and/or different vehicles to existing missions
* [Fixed] Gunstore exploit (spamming purchase button)
* [Fixed] Announcements on outpost, abandonned truck and APC missions
* [Fixed] Players can no longer get into the convoy mission-vehicles
* [Fixed] Purchase issues with general stores
* [Fixed] the balance between weapon/item spawns inside buildings
* [Fixed] added fuelcans and repairkits to cleanup
* [Fixed] Height issue with scaffolding basepart
* [Fixed] broken server cleanup (now works again)
* [Fixed] Server cleanup now also cleans AI bodies
* [Changed] Loot in buildings is only spawned when a player enters town
* [Changed] Loot in buildings respawns after 30mins if player is near
* [Changed] Loot fuelcans have a 25% chance of having fuel inside
* [Changed] players spawn without a fuelcan (can be found/purchased)
* [Changed] Locked baseparts will be saved on server restart
* -incase enabled: after restart the baseparts will be spawned UNLOCKED(avoids clutter)
At this time were waiting for the new content from DEV branch to be added to the Stable branch

Preliminary changelog (might still change)
* [Added] 3 general stores selling food, water, fuelcans, repairkits
* [Added] working repairkits that can be dropped, purchased and found
* [Added] working fuelcans that can be dropped, purchased and found
* [Added] new interface for general stores
* [Added] more variaty in base building parts and fixed the bugged ones
* [Added] 45acp suppressor added to lootspawns, vehicles and stores
* [Added] the new Independent SDV also spawns near coastal areas
* [Added] the new camo blackhawk is added to some of the missions
* [Added] New compositions to the outpost missions
* [Added] New and/or different vehicles to existing missions
* [Fixed] Gunstore exploit (spamming purchase button)
* [Fixed] Announcements on outpost, abandonned truck and APC missions
* [Fixed] Players can no longer get into the convoy mission-vehicles
* [Fixed] Purchase issues with general stores
* [Fixed] the balance between weapon/item spawns inside buildings
* [Fixed] added fuelcans and repairkits to cleanup
* [Fixed] Height issue with scaffolding basepart
* [Fixed] broken server cleanup (now works again)
* [Fixed] Server cleanup now also cleans AI bodies
* [Changed] Loot in buildings is only spawned when a player enters town
* [Changed] Loot in buildings respawns after 30mins if player is near
* [Changed] Loot fuelcans have a 25% chance of having fuel inside
* [Changed] players spawn without a fuelcan (can be found/purchased)
* [Changed] Locked baseparts will be saved on server restart
* -incase enabled: after restart the baseparts will be spawned UNLOCKED(avoids clutter)