[OPEN] The apocalyptic towns & prison Bridge mod set

Hey I want to add all these to my server

https://steamcommunity.com/id/Nitrix/myworkshopfiles/?appid=221100

the problem is, i find the guide too confusing to follow. im not a scripter by nature, I just copy and paste where needed and follow youtube videos. I have had to edit the init.c script before and found it very tricky to get right. Would any of you fine gentlemen be willing to paste up an example init.c file with all the apocalyptic cities and prison bridge applied correctly? I know its asking a lot and seems lazy on my part, but I have a very busy, active server and having it down for too long will disrupt our players, and i know if i did it myself i would mess it up

thank you
 

Dusty Nuttles

Valued Member!
Servers can't handle all of the locations, it breaches the item limit.

When you figure out which ones you want...

Code:
#include "$CurrentDir:\\mpmissions\\YourNameMission.chernarusplus\\BalotaApocalipticCity.c"

void SpawnObject( string type, vector position, vector orientation )
{
    auto obj = GetGame().CreateObject( type, position );
    obj.SetPosition( position );
    obj.SetOrientation( orientation );
    //Force collision update
    vector roll = obj.GetOrientation();
    roll [ 2 ] = roll [ 2 ] - 1;
    obj.SetOrientation( roll );
    roll [ 2 ] = roll [ 2 ] + 1;
    obj.SetOrientation( roll );
}

void main()
{
    //INIT WEATHER BEFORE ECONOMY INIT------------------------
    Weather weather = g_Game.GetWeather();

    weather.MissionWeather(false);    // false = use weather controller from Weather.c

    weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
    weather.GetRain().Set( 0, 0, 1);
    weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);

    //INIT ECONOMY--------------------------------------
    Hive ce = CreateHive();
    if ( ce )
        ce.InitOffline();

    //DATE RESET AFTER ECONOMY INIT-------------------------
    int year, month, day, hour, minute;
    int reset_month = 9, reset_day = 20;
    GetGame().GetWorld().GetDate(year, month, day, hour, minute);

    if ((month == reset_month) && (day < reset_day))
    {
        GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
    }
    else
    {
        if ((month == reset_month + 1) && (day > reset_day))
        {
            GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
        }
        else
        {
            if ((month < reset_month) || (month > reset_month + 1))
            {
                GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
            }
        }
    }
    BalotaApocalipticCity();
}

class CustomMission: MissionServer
{   
    void SetRandomHealth(EntityAI itemEnt)
    {
        if ( itemEnt )
        {
            int rndHlt = Math.RandomInt(55,100);
            itemEnt.SetHealth("","",rndHlt);
        }
    }

    override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
    {
        Entity playerEnt;
        playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
        Class.CastTo(m_player, playerEnt);
        
        GetGame().SelectPlayer(identity, m_player);
        
        return m_player;
    }
    
    override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
    {
        EntityAI itemTop;
        EntityAI itemEnt;
        ItemBase itemBs;
        float rand;
        
        itemTop = player.FindAttachmentBySlotName("Body");
        
        if ( itemTop )
        {
            itemEnt = itemTop.GetInventory().CreateInInventory("Rag");
            if ( Class.CastTo(itemBs, itemEnt ) )
                itemBs.SetQuantity(4);

            SetRandomHealth(itemEnt);
            
            itemEnt = itemTop.GetInventory().CreateInInventory("PurificationTablets");
            SetRandomHealth(itemEnt);
            
            itemEnt = itemTop.GetInventory().CreateInInventory("Canteen");
            SetRandomHealth(itemEnt);
            
            itemEnt = itemTop.GetInventory().CreateInInventory("PersonalRadio");
            SetRandomHealth(itemEnt);
            
            itemEnt = itemTop.GetInventory().CreateInInventory("Battery9V");
            SetRandomHealth(itemEnt);
            
            rand = Math.RandomFloatInclusive(0.0, 1.0);
            if ( rand < 0.35 )
                itemEnt = player.GetInventory().CreateInInventory("Apple");
            else if ( rand > 0.65 )
                itemEnt = player.GetInventory().CreateInInventory("Pear");
            else
                itemEnt = player.GetInventory().CreateInInventory("Plum");
        
            SetRandomHealth(itemEnt);
        }
    }
};
 
Mission CreateCustomMission(string path)
{
    return new CustomMission();
}
 
Top