The Hunting Grounds | DayZ Lingor 1.3 | Community and custom Scripts | Custom Locations

Deathcall

Well-Known Member
The Hunting Grounds
THG is a DayZ Lingor Server hosted by Vilayer. We have our own webpage, forums and teamspeak. Our staff has both admins and developers. We are an open concept community and prefer to share our ideas and decisions with our players, so you'll see that even the staff sections of our forums are open for everyone to take a look and voice their opinion.

But then again, you probably don't want to hear about that just yet.

When it comes to our DayZ Server, we offer our players a variety of customizations, granted, many of them can be found on any server, but it's the mixture that makes us a unique place to visit and have fun, either alone or with friends. Here's a comprehensive list of all the customizations we currently have:

Always Daytime*
Dynamic Weather (by Enigma, no fog)
1500m View Distance
Vehicle Towing and Helicopter Lifting (by R3F)
Wild Dogs (Custom version of Clay's Dogs)
Vehicle Scavenging (by SilverScript)
Siphon Fuel (by TorturedChunk)
Custom Locations (by The Architect & Sten)
Extra Vehicle Spawns (300+)
Extra Vehicle Types (PKT Trucks, LAVs, and others)
Who killed Who with What messages
Two-Hour Three Restart Cycles
Minimized Helicopter Crashes (only 2 or 3 per cycle)

* Admins can set the time of the day to whatever they wish at any time!

As you can see, we've implemented most of the community scripts that can be found on OpenDayZ and other sources. However, we have also implemented some "home-brew" scripts by our own developers.

You may be asking yourself, what are those "custom locations". For that, I believe a picture says more than a thousand words, here, have a look:

pmcsupplydepot.jpg


Also, let me tell you that these custom locations aren't just pretty to look at. Our developers have gone through great lengths to motivate players to go there. These bases offer everything a survivor (or bandit) may want, weapons, supplies, vehicle parts...

cepscscavengestation.jpg


Or just a place to fight over for dominance!

oldspanishcastlesurviva.jpg


Our server tries to appeal to everyone. Survivors and Bandits should feel at home. The size of Lingor itself allows for fast-paced action across the map, and the custom locations, increased number of vehicles and other scripts added to the server make it so you don't have to spend too much time "gearing up" before you can actually start "surviving".

Now, don't get us wrong. We enjoy the survival aspect of DayZ. And our server clearly puts this into evidence. Our vehicles don't spawn full repaired (or even close) and finding a helicopter crash site is extremely rare, up to the point where only a small number of our players go around with .50 cals.

We are not a fresh server. We have been active for almost six months now. Sadly, due to really bad customer support from our previous hoster, we were forced to suddenly change our IP, making us lose a good chunk of our regulars (unless until they find us again). In any case, our previous server was good enough to make it to the 23th position worldwide! That said, there's always room for growth and we'd like more people to join and, if possible, actively participate in the decision-making and suggestion box of our community.

What else is there to say? I could talk about our admins, but telling you how we try to be fair and not abuse our powers is pointless. Who would promote his own server saying otherwise? I could tell you about how hackers are rare, but again, same problem. Bottom line: There's always complaints and there's always hackers. We do our best, but it's up to you - the player - to check it our for yourself.

Well, I believe I've said my piece. The only thing left is to formally invite you to join our server and have fun!

192.31.185.215:3340
 
Hello again!

I'd like to share a bit more info with you all about our server, this was supposed to be in your in-game diary, but I can't figure out how to put it there without it being deleted, so you'll have to read it here.

Hopefully, it helps you decide to play on our server!

THG General Info

FAQ
If whatever you are wondering isn't specified here or in another subject in here, contact an admin.
Q: Why can't I fire/aim with my gun?
A: Double tap F.
Q: Why are the hangars not auto-repairing/refueling?
A: It's client side. Relog and try again.
Q: Why isn't the death message saying the killer's name?
A: Headshots and critical damage shots do not show messages.
Q: What's with that huge boat patrolling the South Seas?
A: Eye-candy, the boat cannot be boarded or destroyed.
Q: Admin, can you give me X or do X for me?
A: No.
Q: Is X area non-PVP?
A: PVP is allowed server-wide.

ADMIN POWERS

The Hunting Grounds uses a modified version of BluePhoenix175's Admin Tool Panel. This is not up to discussion, we admin with these tools and will keep doing it. If you do not trust us with these tools, you'll have to go to another server.

What is it that we can do?
Teleport: Us, you and any kind of vehicle.
ESP: Shows us every player, vehicle and tent in the map.
Vehicles: We can spawn, fix, flip or destroy any vehicle.
Gear: We can give ourselves any piece of gear in the game.
God Mod: We can make ourselves and our vehicles unkillable.
Zombie Shield: We can prevent zombies from spawning in a given range around us.
Buildings: We can repair broken down buildings.
Skins: We can give ourselves any skin we wish.

We have other powers related to events and other types of control over the server, but these are the ones most people find "scandalous".

Don't even ask us if we use our powers for our own benefit, nobody would be stupid enough to answer yes to that. It's a troll question and a dumb one at that. Our powers are there for the benefit of the server. Admins with their tools activated aren't "playing", they are doing admin work. When an admin stops doing whatever he has to do, he deactivates his tools and goes back to being a regular player.

Whatever you may think, this is what happens. We could still do everything we can do with BluePhoenix's Tools by using the database or custom scripts.

It's a matter of trust. If you don't believe we play fair, then you'll have to look for another server.

CODE OF CONDUCT
For the benefit of the entire server, we have established these simple rules, some of them are common sense, but since many lack such a thing, we'll enumerate them here:
No talking in Side Chat.
No Combat Logging.
No duping of any kind.
No badmouthing this or other servers.
No spamming.
No excessive trolling.
No hacking of any kind.
Drop the subject if an admin asks you to.
Go to the forums if you have a complaint.
Keep douchebaggery to the bare minimum.
WEBSITE

TEAMSPEAK

We have our own TeamSpeak3 server. If you are alone or if you managed to form a team, you'll benefit greatly from the extra coordination given by TS. Just remember, push-to-talk and don't be disruptive. There's enough channels, but if you want one for yourself or your team, just ask an admin.

talonite.typefrag.com:6860
 
THG Server Scripts

Our server has an assortment of community and custom scripts, here you'll find a brief description of the most important ones.

Towing and Lifting: You can tow vehicles to other vehicles (usually only large vehicles can TOW, but there are some exceptions). You can also lift most vehicles using helicopters (Littebirds can't).

Vehicle Scavenging: You can remove parts from vehicles as long as they are completely green. You'll need a toolbox for this.

Siphon Fuel: You can siphon fuel out of vehicles as long as you have an empty jerry can and the vehicle has enough fuel to fill it (around 20 liters).

Remove Clothes: You can remove ghillies and camo clothing from dead players. There's a chance they'll tear!

Self-Bloodbag: You can use bloodbags on yourself. They don't heal as much and have a long cooldown, you also need to be out of combat and remain still while performing the action.

Study-Body: You can use the study body command on a dead player to get info on him in the form of a prompt on the top-right corner of your screen.

Less Zombies: Our server has a reduced number of zombies in order to improve performance. They spawn at, roughly, 250 meters.

Weapons: This server sports almost every weapon allowed in DayZ Lingor, most of them can be bound in barracks, but some are only found in heli-crashes.

Day/Night: Admins can control the time of the day, if the server wants it, we can make it night without having to restart. We can, in the same way, make it day without a hassle.

Extra Vehicles: Our server has the LAV25-HQ and the BTR90-HQ as well as armored M2 and TOW humvees, PKT trucks and a several helicopter types.
 
THG Custom Locations
ABOUT CUSTOM LOCATIONS

Our server counts with a handful of dedicated developers who have taken into improving your experience by adding new locations and lore to Lingor. Around your map, you'll see a lot of markers that show where these new areas can be found.

IMPROVED EL VILLON

Some new buildings have been added to the city itself, including a supermarket, hospital and military barracks. There's also a whole new industrial complex nearby. Look for the huge smoke stack.

NORTH EASTERN MILITARY BASE

The vanilla base currently here has been bolstered with some defenses, there's also a few more buildings, including a high-yield barracks.

PISTA AIRFIELD

We have added a few more buildings to this area in order to give players who spawn nearby easier access to gear. There's now industrials and a medium and high-yield barracks on the airfield.

CEP - SURVIVOR CAMP

The Christian Extremist Party was a major political power based in San Arulco before the infection. When the outbreak began, they evacuated a lot of people to the Old Dutch Castle overlooking the city.

The Survivor Camp was hastily fortified and organized. After some in-fighting, the camp was put under the direct control of the clergy, banishing the political figures or outright executing them.

You can find vehicle parts, food, ammo and Russian based guns at the CEP - Survivor Camp. It's also an excellent stop before heading further north. Bare in mind, the surrounding hills to the south make it a hard to escape sniper trap.

VENATOR PMC CONTROL AREA

The Venator Private Military Company was hired by the Victorin Oil Company before the outbreak to protect it's oil-fields and refinery from the guerrilla forces.

The Venator PMC established it's HQ by the island behind the Refinery south of Victorin. They also created several strongholds around the area in order to control traffic coming in and out. After the outbreak, the VOC CEO re-negotiated their deal, charging them with not only the protection of their assets but their lives as well. Several company members evacuated to the Venator Control Area and have survived thus far under their protection.

You can find vehicle parts, fuel, food, ammo and a wide variety of weapons at the Venator Area. It's also a neuralgic point in the map, as it control all transit coming or going from the SE area.
The Venator PMC is still a WIP.

OLD SPANISH CASTLE

The Old Spanish Castle was constructed during the mid-colonial times of Lingor in order to guard El Villon from sea attack. Abandoned after Lingor gained it's independence and with the jungle slowly reclaiming it, it has become a second-rate tourist attraction.

After the outbreak, a few survivors made camp in the castle, leaving some supplies in it. What happened to them is unknown.

The Castle looks over the majority of the SE region of Lingor and is an excellent spot to scout or rest before moving out of the area.

EITC STRONGHOLD

After the People of Lingor won their independence war the British looked at the archipelago with interest. Convinced that they could turn Lingor into a new Gibraltar, they sent the East India Trading Company to establish a foothold in the area.

After years of commercial aid, the British showed their true colors and attempted to force Lingor to accept their "protection". A short land-war ensued. Lucky for the People of Lingor, they managed to force the castle's garrison to surrender before the British reinforcements (who had been caught in a storm) could arrive. Using their lives, they reached a peace agreement with the British.

Considered a historical monument, the Castle was kept in shape by the Lingor Ministry of History and Culture until the GLA occupied it.

After the outbreak, the GLA remained there and even took some of the nearby population under their protection.

You can find vehicle parts, supplies and some weapons at the EITC Stronghold.

FORTALEZA VICTORIA

Fortaleza Victoria was the seat of the Spanish Viceroy during the colonial times of Lingor. Viceroy Edmundo de Barca named the Fortress after his daughter, who had perished at sea. The Fortress endured three months of assaults until the Viceroy decided to surrender. He was hanged soon after but his death wish of being thrown into the sea with his daughter was respected.

Before the outbreak, the Fortress was under the control of the Lingor Loyalist, a para-military force aligned with the President and charged with controlling traffic heading into his seat of government, Maruko. After the outbreak, the Loyalist remained there, awaiting further orders.

You can find vehicle parts, food and a wide assortment of Russian weaponry in Fortaleza Victoria. It's also a neuralgic point in the map, controlling every high-way heading East, West and South.

AMERICAN EXPEDITIONARY FLEET

The American Expeditionary Fleet was sent by President Obama to keep an eye on the on-going conflict between the GLA and the Lingor Army. Technically just an observational force, there has been rumors that they are supplying the GLA.

After the outbreak, the AEF remained anchored nearby the coast of Maruko to provide humanitarian aid. However, the infection spread on the USS Reagan from an unknown source, forcing the American government to put the entire fleet under quarantine.

There's nothing on the fleet right now, it's still a WIP.
 
THG Events
ABOUT EVENTS

Events are organized by admins to give players something different to do. Sometimes they are just organized on the spot, other times, they require you to sign up on the forums.

Most events require group play and communication, so it's best to have a team already formed and access to some kind of VON program (remember you can use the one in General Info).

HUNTER PREY

In Hunter/Prey, a player is chosen among those who wish to participate and becomes the Prey. Every other participant is a Hunter. After the Prey has been selected, he has to choose a "Hunting Ground", a reduced section of the map where the hunt will take place (one square mile or less). The Prey gets a free-loudout to defend himself, a vehicle (that he has to park between 100-200 meters of his hiding spot) and a rare skin (to make him easy to identify). Hunters participate with whatever gear they have on themselves or can choose weapons from admin created medium yield boxes. Their objective is to kill or capture the prey, whichever hunter accomplishes this, becomes the new prey, thus starting the event anew. In case the Prey manages to eliminate all hunters in the Hunting Ground, he retains the title of Prey.

Hunters killed by other hunters may get teleported back to the Hunting Ground. They can grab any gear left in the box or go back to their bodies, it's up to them. Hunters killed by the Prey can't be teleported back, but they can still participate if they make their own way to the Hunting Ground.

Each "round" lasts until the prey is killed or captured or until all hunters have been eliminated from the Hunting Ground. The rounds repeat as long as there's enough players willing to participate and admins willing to supervise the event.

BRIDGE DOMINANCE

In Bridge Dominance, the admins will populate the Maruko/NE Island bridge with wreckage and ambient effects. This will turn the first stretch of the bridge in an unpassable, close quarter combat area and create two "spawning" areas on each side.

The event can be played out in two ways:

Total Dominance - The two teams strive to reach the other side of the bridge. Whoever manages to breach the others base and destroy their vehicles wins.

Resource Dominance - Standed in the middle of the bridge is a Refuel URAL, each team will have to fill empty jerry cans (found at their starting areas) with fuel at it and bring them back to their base while fighting off the other team. Whichever team has the most fuel when the event ends wins.

In either case, both teams start with three vehicles loaded with medium yield weapons and supplies. Whenever a player dies, he'll be teleported back to his team's base, up until the point where said base is breached.

EGG-HUNT

In Egg-Hunt, the admins will hide boxes with goodies in an area of the map and invite everyone to try and find them! It's up to you if you'll share with your fellow hunter or want all the loot for yourself!

TRADE HUB

In Trade Hub, the admins will fortify an area of the map and organize a trading post for players to negotiate for different items they may have trouble finding in-game. Admins will trade absolutely everything... for a price.

WILD DOGS

Who doesn't like dogs? YOU! Wild dogs will spawn nearby areas where there has been carnage. They are also attracted to gun-fire and bodies. They are relentless and will do their best to eat you. Dogs do not deal blood damage, instead, they'll just bite away at your limbs until they manage to bring you down. Usually, it takes three hits for them to kill a human, so watch out!

PRECISION JUMPING

In Precision Jumping, an admin will spawn in a C130 and invite players to join him in a massive HALO jump. Whoever lands closest to the designated target gets a reward! Bear in mind, there can only be ONE winner. If two or more people make it, they must fight to the death!
 
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