Nice going, Mmmyum. I had come to a similar conclusion, just had not really delved into it as much. The odd thing is, is if I run the code from post #17 through the variable "fnc_usec_selfActions" loot does spawn and Joikd's zombie code and player "shield" area work great - however my players loose all of their other selfActions such as harvesting meat and assessing the damage to vehicles. I had tried to build all of the self action code into the zombie spawn code in this thread, and it did not work.
I also tried a completely custom mod - i.e. I implemented Joikd's code into the DayZ Code itself, rather than as an override in the mission PBO, and it still prevented loot from spawning. I see what you are hinting at though, and it would be very exciting if we could get it functioning.
I also tried a completely custom mod - i.e. I implemented Joikd's code into the DayZ Code itself, rather than as an override in the mission PBO, and it still prevented loot from spawning. I see what you are hinting at though, and it would be very exciting if we could get it functioning.