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Thanks its kinda working and kinda not, the loot spawn one time, and after that it want respawn, when elektro is looted then it is looted till next server restart, anyone may know what this problem is ?
I have past the problem is still not put tents now help
Hospital seems to be bugged toono boxes no antibiotics. totally strange
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
hmm this fucked up my whole loots...on helicrashe only mk48 mod and m249..strange anyone got the same problem ?
maybe i did something wrong...can someone tell me what to do with :
_config = configfile >> "CfgBuildingLoot" >> _type;
where i have to change it? all files?
Alright will try that, thanksYou would need to edit your lootspawn delay in variables and decrease the time between new loot spawning.
I`m getting these on .rpt log
Code:22:28:07 Error Zero divisor 22:28:07 File mpmissions\__cur_mp.chernarus\Fixes\spawn_loot.sqf, line 27 22:28:07 Error in expression <find _iClass; _weights = dayz_CLChances select _index; _cntWeights = count _weig> 22:28:07 Error position: <select _index; _cntWeights = count _weig>
Line 420: call compile preprocessFileLineNumbers "Fixes\loot_init.sqf";
thats ure mistake change that in your compiles.sqf should be located in fixes![]()
agent = objNull;
if (count _unitTypes == 0) then {
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
_config = configFile >> "CfgBuildingLoot" >> _type;