Unbanning Weapons from DayZ

dayz_anim\CfgBanned
dayz_anim\CfgBanned\CfgAmmo.hpp <-- Vehicles's weapon ammo and etc Banned Config
dayz_anim\CfgBanned\CfgMagazines.hpp <- primary weapon and second Weapon 's Clip and ammo Banned Config
dayz_anim\CfgBanned\CfgMarkers.hpp <-- i Don't know
dayz_anim\CfgBanned\CfgVehicles.hpp <-- Vehicles Banned Config
dayz_anim\CfgBanned\CfgWeapons.hpp <-- Weapon Banned Config

in Editing *.hpp file
see file line
//<-- comment is unbanned
// <-- not write comment is banned

editing complete hpp file
Use Binmake (Search Googling and Arma holic)
binmake manual in Installed binmake foler

that's ok?
but
Operation can not 100% guarantee
(why? various the can work And can't work [i tested])
 
I'm sorry I don't completely understand. I went into the .hpp files and added the //
But what do I use binmake for?
Example CfgWeapons.hpp files
//class BAF_AS50_scoped: FakeWeapon {}; //old .50cal <-- unbanned
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal <-- banned

and if binmake not use then not work
 
Example CfgWeapons.hpp files
//class BAF_AS50_scoped: FakeWeapon {}; //old .50cal <-- unbanned
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal <-- banned

and if binmake not use then not work

So I edit the files with nopepad++, then use binmake on them then repack in pbo?
 
no
1. edit Hpp file in notepad++
2. Binmake using config.cpp -> config.bin compile
3. pbo repack
this end
Not guaranteed to work all
(can work & can't work)

I can see that you're trying your best to help me, but I just cant understand how to use binmake. Makes me feel bad because you've put effor into this and I am just so confused.
 
I can see that you're trying your best to help me, but I just cant understand how to use binmake. Makes me feel bad because you've put effor into this and I am just so confused.
First need Installed Binmake
start -> run -> cmd
typeing this command line
1.
cd C:\Program Files (x86)\Bohemia Interactive\Tools\BinMake
2.
binmake E:\dayz_server\modify\work_anim\dayz_anim\config.cpp E:\dayz_server\modify\work_anim\dayz_anim\
config.bin
3. complete compile
(E:\dayz_server\modify\work_anim\dayz_anim\config.cpp is my work directory typeing your work directory)
(workdirecoty\dayz_anim\config.cpp workdirecoty\dayz_anim\config.bin)
 
Has anyone tested this for dayz.st ? I might give it a try. I really want some of the banned guns back.
 
Is there a way to override the banned items from dayz_anim via the missions file? I would like to leave the client dayz_anim code in tact, but instead unban everything on my server through the mpmissions file. Any explicit instructions on how to do this?

Thank you!
 
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