DeceitfulChicken
New Member
How can I go about this?
I went into the DayZ anim pbo but I'm lost from there.
I went into the DayZ anim pbo but I'm lost from there.
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Example CfgWeapons.hpp filesI'm sorry I don't completely understand. I went into the .hpp files and added the //
But what do I use binmake for?
Example CfgWeapons.hpp files
//class BAF_AS50_scoped: FakeWeapon {}; //old .50cal <-- unbanned
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal <-- banned
and if binmake not use then not work
noSo I edit the files with nopepad++, then use binmake on them then repack in pbo?
no
1. edit Hpp file in notepad++
2. Binmake using config.cpp -> config.bin compile
3. pbo repack
this end
Not guaranteed to work all
(can work & can't work)
First need Installed BinmakeI can see that you're trying your best to help me, but I just cant understand how to use binmake. Makes me feel bad because you've put effor into this and I am just so confused.