RoaRk
New Member
So, I used the mission editor to add some buildings into Chernarus. I successfully added super markets, barracks, heli-pads, school/offices, field hospitals, and regular old hospitals. I also tried to add in some vehicle repair stations "TK_WarfareBVehicleServicePoint_EP1," but they are not working as they did when testing them in the mission editor.
I've seen that placing an ammo crate next to the repair station would work, but there must be some way to make this work as it did in the editor without adding additional "buildings."
I'm comfortable enough with the mission editor, but have not made a trigger work in connection to a building. I'm not sure if setting the building to a trigger is the answer, but it's the way my mind is going. Any help with this would be greatly appreciated.
I've seen that placing an ammo crate next to the repair station would work, but there must be some way to make this work as it did in the editor without adding additional "buildings."
I'm comfortable enough with the mission editor, but have not made a trigger work in connection to a building. I'm not sure if setting the building to a trigger is the answer, but it's the way my mind is going. Any help with this would be greatly appreciated.