Vehicles in config.cpp/world.cpp

oldfox303

New Member
G'day, I cant find any info on this elsewhere. In the initial release of 1.7.7.1 I noticed that config.cpp was now loaded with vehicle names and amounts specified, also objects that some of them must spawn near. Can I assume this is an anti-hack feature? If so, is it safe to:
add extra vehicles that i may want in game here? Or, not have anything specified in this area?

Using the latest files I notice all that content has been moved to init/world.cpp, but when i try to use that it throws an error on startup about missing a } on line 8, which is the include line for world.cpp
 
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