Hey folks,
I'm trying to give an AI group that spawns in missions AT/AA weapons. Unfortunately, they always spawn with absolutely nothing.
Here are the various lines I used in the mission's SQF files:
[[_position select 0,_position select 1,0],1,"Random","at",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","aa",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","RPG7V",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","Strela",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","ai_wep_launchers_AT",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","ai_wep_launchers_AA",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","5",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // I made a custom AI gear # 5 in the config.
[[_position select 0,_position select 1,0],1,"Random","ai_gear5",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // I made a custom AI gear # 5 in the config.
None of those lines worked. Every time the mission AI spawned, that particular group ran around unarmed.
Perhaps I have to give them a primary weapon plus the launcher? How would I script that? Any ideas would be appreciated.
Thanks!
I'm trying to give an AI group that spawns in missions AT/AA weapons. Unfortunately, they always spawn with absolutely nothing.
Here are the various lines I used in the mission's SQF files:
[[_position select 0,_position select 1,0],1,"Random","at",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","aa",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","RPG7V",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","Strela",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","ai_wep_launchers_AT",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","ai_wep_launchers_AA",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
[[_position select 0,_position select 1,0],1,"Random","5",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // I made a custom AI gear # 5 in the config.
[[_position select 0,_position select 1,0],1,"Random","ai_gear5",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // I made a custom AI gear # 5 in the config.
None of those lines worked. Every time the mission AI spawned, that particular group ran around unarmed.
Perhaps I have to give them a primary weapon plus the launcher? How would I script that? Any ideas would be appreciated.
Thanks!