DangerRuss
OpenDayZ Rockstar!
Kinda spliced this debug monitor together from a few Ive seen around. Basically, Im trying to get it to differentiate between Murders (survivors) , Hero Murders (Heroes), AI Bandits, and player Bandit kills. When I kill a player bandit, the number drops down one, and then right back up one again. So if I had 7 Bandit Kills, and I kill a player bandit, it drops to 6 for a second then back up to 7 again. I haven't tested the hero kills cause no heroes are on right now and I haven't tested this with ai... Also the debug monitor worked fine until I added #'s 8 and 9 to it, which is where Im trying to get it to differentiate between players and ai. What am I doing wrong?
Code:
fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_clientfps =round diag_fps;
_tL = ((14160 - time) / 60);
_tL = round(_tL);
_banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < -2500)} count playableUnits;
_heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
hintSilent parseText format ["
<t size='2'font='Bitstream'align='center'color='#660000'>W.I.C.K.E.D.</t><br/>
<t size='1'font='Bitstream'align='left'color='#CC0000'>Blood:</t><t size='1' font='Bitstream'align='right'color='#CC0000'>%1</t><br/>
<t size='1'font='Bitstream'align='left'color='#0066FF'>Humanity:</t><t size='1'font='Bitstream'align='right'color='#0066FF'>%2</t><br/>
<t size='1'font='Bitstream'align='left'color='#FF9900'>Murders:</t><t size='1'font='Bitstream'align='right'color='#FF9900'>%3</t><br/>
<t size='1'font='Bitstream'align='left'color='#666666'>Bandit AI Killed:</t><t size='1'font='Bitstream'align='right'color='#666666'>%4</t><br/>
<t size='1'font='Bitstream'align='left'color='#00CC33'>Survived:</t><t size='1'font='Bitstream'align='right'color='#00CC33'>%5 Days</t><br/>
<t size='1'font='Bitstream'align='left'color='#FFFFFF'>FPS:</t><t size='1'font='Bitstream'align='right'color='#FFCC00'>%6</t><br/>
<t size='1'font='Bitstream'align='left'color='#FFFFFF'>Time until restart:</t><t size='0.75'font='Bitstream'align='right' color='#FFCC00'>%7mins</t><br/>
<t size='1'font='Bitstream'align='left' color='#666666' >Current Asshole Kills:</t><t size='1'font='Bitstream'align='right' color='#666666' >%8</t><br/>
<t size='1'font='Bitstream'align='left' color='#FF9900' >Current Hero Murders:</t><t size='1'font='Bitstream'align='right' color='#FF9900' >%9</t><br/>
<t size='1'font='Bitstream'align='left'color='#FFFFFF'>Vehicles:</t><t size='0.80'font='Bitstream'align='right'color='#FFCC00'>%10</t><br/>
<t size='1.5'font='Bitstream'align='center'color='#006600'>%11</t><br/>
<t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to toggle! </t><br/>
",r_player_blood,round _humanity,_killsH,_killsB,dayz_Survived,(_clientfps),(_tL),_banditCount,_heroCount,(count([6800, 9200, 0] nearEntities [["Car","Motorcycle","Tank","Air","Ship"],25000])),dayz_playerName];
sleep 1;
};
};
[] spawn fnc_debug;