Can be done via the init.c
But you have to move the code further down the init for them to work.
Code:
/////////////////////////////////////////////////////////
//INIT ECONOMY--------------------------------------
Hive ce = CreateHive();
if ( ce )
ce.InitOffline();
/////////////////////////////////////////////////////////
//DATE RESET AFTER ECONOMY INIT-------------------------
int year;
int month;
int day;
int hour;
int minute;
GetGame().GetWorld().GetDate(year, month, day, hour, minute);
if (((month <= 9) && (day < 20)) || ((month >= 10) && (day > 20)))
{
month = 9;
day = 20;
GetGame().GetWorld().SetDate(year, month, day, hour, minute);
}
/////////////////////////////////////////////////////////
//PUT WEATHER HERE =)
Weather weather = g_Game.GetWeather();
weather.MissionWeather(true); // false = use weather controller from Weather.c
weather.GetOvercast().SetLimits(0.2, 0.5);
weather.GetRain().SetLimits(0.2, 0.5);
weather.GetFog().SetLimits(0.0, 0.25);
weather.GetOvercast().SetForecastChangeLimits(0.2, 0.5);
weather.GetRain().SetForecastChangeLimits(0.2, 0.5);
weather.GetFog().SetForecastChangeLimits(0.15, 0.45);
weather.GetOvercast().SetForecastTimeLimits(1800, 1800);
weather.GetRain().SetForecastTimeLimits(600, 600);
weather.GetFog().SetForecastTimeLimits(1800, 1800);
weather.GetOvercast().Set(Math.RandomFloatInclusive(0.5, 1.0), 0, 0);
weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0);
weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0);
weather.SetWindMaximumSpeed(40);
weather.SetWindFunctionParams(15, 40, 50);
Hey Bro, is it keep working ?! I've tried it on my 1.06 Server, but doen't work at all, I'm trying to disable rain. My INI.C looks like it below:
//INIT WEATHER BEFORE ECONOMY INIT------------------------
Weather weather = g_Game.GetWeather();
weather.MissionWeather(true); // false = use weather controller from Weather.c
weather.GetOvercast().SetLimits(0.0, 0.0);
weather.GetRain().SetLimits(0.0, 0.0);
weather.GetFog().SetLimits(0.0, 0.0);
weather.GetOvercast().SetForecastChangeLimits(0.0, 0.0);
weather.GetRain().SetForecastChangeLimits(0.0, 0.0);
weather.GetFog().SetForecastChangeLimits(0.0, 0.0);
weather.GetOvercast().SetForecastTimeLimits(0, 0);
weather.GetRain().SetForecastTimeLimits(0, 0);
weather.GetFog().SetForecastTimeLimits(0, 0);
weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0);
weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0);
weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
weather.SetWindMaximumSpeed(40);
weather.SetWindFunctionParams(15, 40, 50);