Bandits are ennemies to all players, Survivors are friendly to anyone with more than -2500 humanity (This can be set in the config but it is set to -2500 by default) and soldiers the same as survivors
military and survivors = resistance. bandits = east.
I dont fully understand what that has to do with safezones.
since players are already west, regardless if hero/surv or bandit, the only AI that wouldnt shoot anyone would be west - not possible to set and not planned.
My AI will always shoot bandit players, regardless of type.
Maybe if you explain a bit better what you want to achieve we can help you.
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