Not sure if anyone is interested, however I for one have been anxiously awaiting Taviana.com updated to the new DayZ code. So I decided to see if I could make zombies attack players in vehicles on my Taviana.com server which of course runs 1.7.4.4. I did achieve that, and it was much easier to do than I had imagined.
All you have to do is create a player_zombieAttack.sqf in your unpacked server mission PBO fixes folder, and then copy and paste the code from the player_zombieAttack.sqf found in the DayZ code PBO for any DayZ mod you have in your Arma 2 folder that has been updated to 1.7.5.1 or greater. After testing, I found that the code from Taviana.eu seems to work best. Then all you do is place a code hook in your server mission PBO init file. I used the following method which works well:
Now, if I could get Joikd's zombie spawn code to work properly without negatively effecting other aspects of server function, I'd be set.
All you have to do is create a player_zombieAttack.sqf in your unpacked server mission PBO fixes folder, and then copy and paste the code from the player_zombieAttack.sqf found in the DayZ code PBO for any DayZ mod you have in your Arma 2 folder that has been updated to 1.7.5.1 or greater. After testing, I found that the code from Taviana.eu seems to work best. Then all you do is place a code hook in your server mission PBO init file. I used the following method which works well:
Code:
// (Taviana) Instead, call a copy of the DayZ 1.7.4.4 compiles:
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\compiles.sqf"; //Compile regular functions
player_zombieAttack = compile preprocessFileLineNumbers "fixes\player_zombieAttack.sqf";
Now, if I could get Joikd's zombie spawn code to work properly without negatively effecting other aspects of server function, I'd be set.