Release Notes for DayZ2017 V2.0.1
Download the mod folder and PBO's from here.
Download v2.0.1 Client Files (Thanks to Pwnoz0r for getting this up in super quick time)
Launchers:
V2.0.1 is also available on DayZ Commander (Pending) and Play with Six
Server Releases:
Reality
To install this mod, please unzip the archive into your Arma 2 OA folder.
Then you have two options:
a) Run game and under Expansions menu enable folder @DayZ2017, click OK and restart game.
b) or just run game with -mod=@DayZ2017 parameter.
c) Use a game launcher such as dayzcommander.com (Pending) or play.withsix.com
Release Log
New Features
+ Sleep and Weight System
+ New UI Icons
+ Fatigue System
+ New Vehicles (Armoured Tractors)
+ New Death Screen
+ New Survivor Spawns
+ Zombies skinned with Survivor skins
+ M16 and M4 - with flashlights
+ Single Bullet Spawns
+ Mosin 38
+ Tokarev Pistol
+ Base Building (Server side)
+ Gore
+ Revised Loot Table (More Rare Loot)
+ New Starter Gear (Flint Fire Starters + Bandage)
+ Crafting (Basic Wooden Bolts currently)
+ New Anti-Combat Logging
- Medical Boxes
- Lowered Animal Spawns
- Blood Bags
- Matchboxes
- Lee Enfield
- 45. Revolver
- Tank
- Bugs/ Errors
- Error Messages on startup (an error message will only appear if someone has spawned a crate or items that are illegal)
Known Issues
* Gyrocopters have no damage graphics and lack repair options. If you treat them harsh enough they will die, but look normal still. They will however respawn on server restart when destroyed. They can also be saved and refueled ok.
* Sometimes the Bandit model complains about no value for AK_74_M/Burst value. Just ignore it and click ok.
* DayZ Female Bandit model will take place as female bandit until a unique female bandit model has been polished for 2017. This is temporary.
Thanks and Credits:
Rocket and Matt & Co for starting it all.
R4Z0R49 and all the community guys.
Icewindo, BIS, Johannes (ArmA1 SF mlod parts used), GSC Gameworld - Hoods, for the original units.
Colonel Stagler - for allowing us to modify and use his IRA units.
SchnapsdroSel - for the base female model used for the female survivor.
Josh and Sickboy for getting the mod out there.
R3F whose Realism code we used as a basis.
Everyone on opendayz.net
'The Team
Luke Hinds (Shinkicker) - Project Lead
Deniz Zoeteman (gdscei) - Developer
Lee Elsom (Hellborn) - Test Lead
Philippe (Genkids) - Test & Development
Karwin Leutscher - Media and Video
'Test Team
Philippe (Genkids)
Dylan T.Everett (Misaka)
jimmy dijkman
Matt Molloy (Bloodnugget)
Vasko (Bloodl1ke)
Craig Birch (xpg hax)
On a personal note, I will be stepping down as project lead after this release. There is no controversy to share :-( I am just now to busy in my personal life with work and my wife being due our second baby in June. I will still be around to contribute and advise, but less at the steering wheel. I also plan to start working on developing my own games now which I have wanted to do for a while, but nothing related to DayZ or arma mods.
Lee (Hellborn) will now be the Project Lead. Deniz (gdscei) will be the Dev Lead. Philippe (genkids) will be Test Lead. Karwin will continue to do Media. I leave the mod in very capable hands and to a bunch of guys who I consider good friends now.
Download the mod folder and PBO's from here.
Download v2.0.1 Client Files (Thanks to Pwnoz0r for getting this up in super quick time)
Launchers:
V2.0.1 is also available on DayZ Commander (Pending) and Play with Six
Server Releases:
Reality
To install this mod, please unzip the archive into your Arma 2 OA folder.
Then you have two options:
a) Run game and under Expansions menu enable folder @DayZ2017, click OK and restart game.
b) or just run game with -mod=@DayZ2017 parameter.
c) Use a game launcher such as dayzcommander.com (Pending) or play.withsix.com
Release Log
New Features
+ Sleep and Weight System
+ New UI Icons
+ Fatigue System
+ New Vehicles (Armoured Tractors)
+ New Death Screen
+ New Survivor Spawns
+ Zombies skinned with Survivor skins
+ M16 and M4 - with flashlights
+ Single Bullet Spawns
+ Mosin 38
+ Tokarev Pistol
+ Base Building (Server side)
+ Gore
+ Revised Loot Table (More Rare Loot)
+ New Starter Gear (Flint Fire Starters + Bandage)
+ Crafting (Basic Wooden Bolts currently)
+ New Anti-Combat Logging
- Medical Boxes
- Lowered Animal Spawns
- Blood Bags
- Matchboxes
- Lee Enfield
- 45. Revolver
- Tank
- Bugs/ Errors
- Error Messages on startup (an error message will only appear if someone has spawned a crate or items that are illegal)
Known Issues
* Gyrocopters have no damage graphics and lack repair options. If you treat them harsh enough they will die, but look normal still. They will however respawn on server restart when destroyed. They can also be saved and refueled ok.
* Sometimes the Bandit model complains about no value for AK_74_M/Burst value. Just ignore it and click ok.
* DayZ Female Bandit model will take place as female bandit until a unique female bandit model has been polished for 2017. This is temporary.
Thanks and Credits:
Rocket and Matt & Co for starting it all.
R4Z0R49 and all the community guys.
Icewindo, BIS, Johannes (ArmA1 SF mlod parts used), GSC Gameworld - Hoods, for the original units.
Colonel Stagler - for allowing us to modify and use his IRA units.
SchnapsdroSel - for the base female model used for the female survivor.
Josh and Sickboy for getting the mod out there.
R3F whose Realism code we used as a basis.
Everyone on opendayz.net
'The Team
Luke Hinds (Shinkicker) - Project Lead
Deniz Zoeteman (gdscei) - Developer
Lee Elsom (Hellborn) - Test Lead
Philippe (Genkids) - Test & Development
Karwin Leutscher - Media and Video
'Test Team
Philippe (Genkids)
Dylan T.Everett (Misaka)
jimmy dijkman
Matt Molloy (Bloodnugget)
Vasko (Bloodl1ke)
Craig Birch (xpg hax)
On a personal note, I will be stepping down as project lead after this release. There is no controversy to share :-( I am just now to busy in my personal life with work and my wife being due our second baby in June. I will still be around to contribute and advise, but less at the steering wheel. I also plan to start working on developing my own games now which I have wanted to do for a while, but nothing related to DayZ or arma mods.
Lee (Hellborn) will now be the Project Lead. Deniz (gdscei) will be the Dev Lead. Philippe (genkids) will be Test Lead. Karwin will continue to do Media. I leave the mod in very capable hands and to a bunch of guys who I consider good friends now.