Anyone running this with DayzPriv?

BetterDeadThanZed

Valued Member!
I had this working fine with previous versions of Dayz, but in 1.7.7.1 it's simply not loading. Is there anyone here that uses DayzPriv for their hosting that has it working? The only thing I can think of at this point is that there's something about the version of Dayz that they use causes a problem.
 
I finally got it working. It turns out that the init.sqf part needs to be put up higher in init.sqf. Putting it at the bottom caused it not to work.
 
I finally got it running today. I have not done the cleanup yet to see if it will still works.
What I did was install everything as the instructions said all the way up to the Battleye. Logged in and it did work with Battleye off. followed the rest of the instructions but left off the clean up off. Went back in to the game and it did not work.
Took off the code that I added to the script.txt and when back in, locked the game and then the bandits shot me and knocked me out. lol
Unlocked the game and it is still working.
I am going to see if it holds, but may have to go into the server.pbo. I hope not because the first time I tried this the AI never worked.

Thanks
LT. Dan
 
I finally got it working. It turns out that the init.sqf part needs to be put up higher in init.sqf. Putting it at the bottom caused it not to work.

Im with DayZPriv would be a great help if you said what line you put it on, I done everything up to the battleye and joined server and got waiting for host
 
It is a little laggy, but I have not messed with the settings yet.
I moved the code like this.
Code:
// Compile and call important functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
// UPSMON
      call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
      // SHK
      call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
 
      // run SAR_AI
      [] execVM "addons\SARGE\SAR_AI_init.sqf";

Right now the heli's seem to all crash before they ever get off the ground, but like I said I have not touched the server.pbo.

Thanks
Sarge for the work on this.
I hope it will work to kill some of the hackers as well. lol

Lt. Dan
 
I got Heli patrols and vehicle patrols now. Worked the Server.PBO (server cleanup) and everything is working great.
 
Thx to the both of you I had a feeling the call compile was being ignored because of the placement and the extra code from Priv. I am up and running now as well.

On the subject of Priv, are either of you running the extended BE controls and Lt. Dan have you been able to get your dome back?

thx.......3DDC
 
Hoping one of you can help, im dayvpriv too, and couldnt get this working until reading this thread so BIG thanks

BUT im just getting random NPC grounps everywhere, even though in Chernarus/addons/SARGE/map_config/SAR_cfg_grps_chernarus.sqf I have dissabled all heli and static patrols by adding // at the beginning of all the lines, and set all the dynamic spawns to 0's other than heros in cherno.

How do i switch from grid definition and SAR_dynamic_spawning? I imagine thats the problem?
 
Thx to the both of you I had a feeling the call compile was being ignored because of the placement and the extra code from Priv. I am up and running now as well.

On the subject of Priv, are either of you running the extended BE controls and Lt. Dan have you been able to get your dome back?

thx.......3DDC

Glad we could help. I had to get DayzPriv to check my BEC files and they got it working for me, but still have some issues with it running things like badnames.txt, but scheduler is working. Dome is also working good.

Thanks
 
Hoping one of you can help, im dayvpriv too, and couldnt get this working until reading this thread so BIG thanks

BUT im just getting random NPC grounps everywhere, even though in Chernarus/addons/SARGE/map_config/SAR_cfg_grps_chernarus.sqf I have dissabled all heli and static patrols by adding // at the beginning of all the lines, and set all the dynamic spawns to 0's other than heros in cherno.

How do i switch from grid definition and SAR_dynamic_spawning? I imagine thats the problem?

Make sure you hashout the war demos they will kill the spawn and FPS. It is all in the SAR_cfg GRPS. Also check your spawn percentage.

PS. I love the heli patrols. It is funny watching the chat. "Hey Heli land I need help". Of course I tell them that there ai pilots in the scheduler, but no one ever reads it. LOL
 
Make sure you hashout the war demos they will kill the spawn and FPS. It is all in the SAR_cfg GRPS. Also check your spawn percentage.
No, i // everything except the part where you tell it how many per town, and set only cherno, no soldiers. and still jsut gettign ramdon large groups all over

IF there is a problem with the SAR_cfg GRPS doesn it use a default setting? or not work? Because no matter what i change in there (the chernarus one) nothing changes in-game :/
 
No, i // everything except the part where you tell it how many per town, and set only cherno, no soldiers. and still jsut gettign ramdon large groups all over

IF there is a problem with the SAR_cfg GRPS doesn it use a default setting? or not work? Because no matter what i change in there (the chernarus one) nothing changes in-game :/


I did read "if fail then run default" so you may have an issue. Check your RPT Log file.
 
Cheers. Out of interest while im checking that, what other plugins have you been able to get running on dayzpriv? I would like a clothes remover, heli lift, tow, self bloodbag.

Would be excellent to share our working files here to make things much easier server-side :)
 
I have self blood working, but I really am not sure what I did to get it working. I will see if I can look into it and post a self blood on DayZPriv tutorial. I know I had to mess with a butt load of settings to make it finally work.
 
Right, heres the errors showing in the log...
9:10:49 "SAR_AI - special UPSMON version started"
9:10:49 Error in expression <0,0],"SAR_area_0_0"] call SAR_AI_mon_upd;


[["max_grps","rnd_grps","max_p_grp">
9:10:49 Error position: <;


[["max_grps","rnd_grps","max_p_grp">
9:10:49 Error Missing ]
9:10:49 File mpmissions\dayz_3.chernarus\addons\SARGE\map_config\SAR_cfg_grps_chernarus.sqf, line 73
9:10:49 Error in expression <0,0],"SAR_area_0_0"] call SAR_AI_mon_upd;


[["max_grps","rnd_grps","max_p_grp">
9:10:49 Error position: <;


[["max_grps","rnd_grps","max_p_grp">
9:10:49 Error Missing ]
9:10:49 File mpmissions\dayz_3.chernarus\addons\SARGE\map_config\SAR_cfg_grps_chernarus.sqf, line 73
Just looking myself but if you have an idea whats wrong please let me know :)
 
much apericiated if you can post the init files and/or whatever else you needed to tweak :)

Not figured anything on on the above yet so ill get beack to reading. Might just resert to default file and retweak from scratch.
 
not surte what the problem is with line 73, only changed the numbers for spawns. Here is the actual lines 72 and 73...
// Kamenka, 0 bandit groups, 1 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
[["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0],"SAR_area_0_0"] call SAR_AI_mon_upd;
 
right gone back to the default file and the war is going on in NW so i know it works.

How did you stop the helis crahing? My battleeye file is only one line so didnt tie with the tutorials at all.

I have another go at customizing the file now.
 
It looks like you have not made the changes in the server_cleanup.sqf in the Server.PBO. Those look a lot like the RPT's that I would get before making the cleanup changes that Sarge suggest. If you have made the changes you might want to get Sarge to look at it.
 
tried sarge on two threads and a pm 4 days ago, posted full pastebins of my files and everything and nobody helped :/
Help me Lt. Dan kenobi your my only hope.

HERE is pastebin of full server_cleanup
HERE is pastebin of description.ext

IT would be excellent if you could pastebin and post your files for this, and if you pretty please would, the self bloodbag code? But SARGE AI is my priority, configured well it makes up for the quiet times when you first open a server, and the extra loot makes up for the 1.7.7 stingy-loot update :p We are only about 5 days old so this help is massively appreciated!
 
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