Hello there!
I downloaded the mod yesterday and tried it out on one of the few servers available. I must say I like the additions to the land mass of the archipelago a lot and that the zombies are much harder to kill... I'm kind of in the middle about the aliens, I like the "patient zero" type of zombie, but the skin seems a bit off... I mean... it's not major, but truly a different skinned zombie would be much less controversial...
The loading screen is kinda weird for a zombie game as well...
In any case, I went into the editor to see what works and what doesn't and found some unpleasant (for me) surprises...
First I saw that none of the armored/weaponized land vehicles can be brought in. This goes from the M1A1 to the PK Truck...
Also, I spawned every weapon crate available and realized that most of the "non-core" weapons don't work either.
I know you guys know what you are doing, and you probably don't care much about those things, but as an admin on one of the most popular DayZ Lingor servers still around, I can tell you that going the way of vanilla DayZ affects the player base greatly...
If I learned something on the months our community has hosted a DayZ Lingor Server it's that the more you offer to your player base the more it tends to stick around.
We've just redone the entire loot tables on our own server adding new variations of weapons (MK16 & 17 weapon types plus new types of AKs not normally available in Lingor, L85 Series, mines, more rocket launchers, etc) and let me assure you that our player base is extremely content with the changes.
The same goes for the vehicles. We've added the M2 Humvee (CROWS) and the TOW Humvee, the PK Truck, along with the BTR (HQ) and the LAV (HQ) to the vehicle spawn rotations and it gives players something to look for on the server.
What I'm getting to here is... Why do you ban these things from the mod? Why not just let the server admins decide what they want in the server and what not? I understand that allowing those vehicles to be in also allows the hackers to use them, but frankly, one way or another, hackers will wreck the server. Be it by dropping cows from the sky or by spawning in a tank and running over people it doesn't really matter.
This is a controversy that has been around since DayZ came out... Everyone complains about Dean Hall not allowing admins to do what they want with their servers.
There's some design choices which simply do not make sense. Why would you allow weaponized helicopters but no RHIBs? Yes! RHIBS! Oh my god how I want RHIBs in Lingor, it just doesn't make any goddamn sense that an island country doesn't have RHIBs in their vehicle pool... you added in the CRCC, why not RHIBs?
For that matter, if you are going to allow non-civilian helicopters with 240s and PKTs, any land based vehicle with the same kind of weaponry should be allowed in... but in any case, that's not the matter. The matter is that banning vehicles is the wrong way to go! Allow EVERYTHING then let server owners decide what they want!
We have been stuck with an outdated version of Lingor for MONTHS, frankly, if the community project hadn't come along and unbanned some of the vehicles and weapons, I think the map would be pretty much dead...
Bottom line, my community was eager to learn about this mod, we were already pestering our hoster about it so we could do the switch! However, we are not sure our player base will want to "downgrade" from the current vehicle and weapon scheme we have just so they can visit a few more square kilometers of land mass and have more trouble dealing with zombies...
So well, that's that... Hope you guys take it into consideration.
Despite everything previously said, I do believe you've done a great job with the mod, at least from what little I've seen.
Bug Report:
1) Siphon vehicle doesn't work in the map I've played. Gives error message saying survivor doesn't have enough fuel.
2) CESNAs seem to have a problem at spawn in, making them bounce around like crazy... again, this might just only be the server I played.
TL;DR: Please don't ban vehicles or weapons, just let us have everything and choose what we want in the server. + 2 bug reports.
PD: Why are all the bandit skins german soldiers? I mean... it's... you know... I'm sure it ain't easy to do re-skins like Origins did... but still...
PD2: I can't seem to spawn in the new helicopters on the editor.
I downloaded the mod yesterday and tried it out on one of the few servers available. I must say I like the additions to the land mass of the archipelago a lot and that the zombies are much harder to kill... I'm kind of in the middle about the aliens, I like the "patient zero" type of zombie, but the skin seems a bit off... I mean... it's not major, but truly a different skinned zombie would be much less controversial...
The loading screen is kinda weird for a zombie game as well...
In any case, I went into the editor to see what works and what doesn't and found some unpleasant (for me) surprises...
First I saw that none of the armored/weaponized land vehicles can be brought in. This goes from the M1A1 to the PK Truck...
Also, I spawned every weapon crate available and realized that most of the "non-core" weapons don't work either.
I know you guys know what you are doing, and you probably don't care much about those things, but as an admin on one of the most popular DayZ Lingor servers still around, I can tell you that going the way of vanilla DayZ affects the player base greatly...
If I learned something on the months our community has hosted a DayZ Lingor Server it's that the more you offer to your player base the more it tends to stick around.
We've just redone the entire loot tables on our own server adding new variations of weapons (MK16 & 17 weapon types plus new types of AKs not normally available in Lingor, L85 Series, mines, more rocket launchers, etc) and let me assure you that our player base is extremely content with the changes.
The same goes for the vehicles. We've added the M2 Humvee (CROWS) and the TOW Humvee, the PK Truck, along with the BTR (HQ) and the LAV (HQ) to the vehicle spawn rotations and it gives players something to look for on the server.
What I'm getting to here is... Why do you ban these things from the mod? Why not just let the server admins decide what they want in the server and what not? I understand that allowing those vehicles to be in also allows the hackers to use them, but frankly, one way or another, hackers will wreck the server. Be it by dropping cows from the sky or by spawning in a tank and running over people it doesn't really matter.
This is a controversy that has been around since DayZ came out... Everyone complains about Dean Hall not allowing admins to do what they want with their servers.
There's some design choices which simply do not make sense. Why would you allow weaponized helicopters but no RHIBs? Yes! RHIBS! Oh my god how I want RHIBs in Lingor, it just doesn't make any goddamn sense that an island country doesn't have RHIBs in their vehicle pool... you added in the CRCC, why not RHIBs?
For that matter, if you are going to allow non-civilian helicopters with 240s and PKTs, any land based vehicle with the same kind of weaponry should be allowed in... but in any case, that's not the matter. The matter is that banning vehicles is the wrong way to go! Allow EVERYTHING then let server owners decide what they want!
We have been stuck with an outdated version of Lingor for MONTHS, frankly, if the community project hadn't come along and unbanned some of the vehicles and weapons, I think the map would be pretty much dead...
Bottom line, my community was eager to learn about this mod, we were already pestering our hoster about it so we could do the switch! However, we are not sure our player base will want to "downgrade" from the current vehicle and weapon scheme we have just so they can visit a few more square kilometers of land mass and have more trouble dealing with zombies...
So well, that's that... Hope you guys take it into consideration.
Despite everything previously said, I do believe you've done a great job with the mod, at least from what little I've seen.
Bug Report:
1) Siphon vehicle doesn't work in the map I've played. Gives error message saying survivor doesn't have enough fuel.
2) CESNAs seem to have a problem at spawn in, making them bounce around like crazy... again, this might just only be the server I played.
TL;DR: Please don't ban vehicles or weapons, just let us have everything and choose what we want in the server. + 2 bug reports.
PD: Why are all the bandit skins german soldiers? I mean... it's... you know... I'm sure it ain't easy to do re-skins like Origins did... but still...
PD2: I can't seem to spawn in the new helicopters on the editor.