prominentalex
Well-Known Member
Open debug.sqf and go to line 851 and you should see this
Code:hintSilent parseText format [" <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Players: %8</t><t size='0.75 'font='Bitstream' align='right' color='#FF0000'>Within 2500m: %11</t><br/> <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Vehicles: </t><t size='0.75' font='Bitstream'align='right' color='#FF0000'>%13(%14)</t><br/> <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Murders: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%4</t><br/> <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Humanity: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%6</t><br/> <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Blood: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%9</t><br/> <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>FPS</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%10</t><br/><br/> <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Min until Restart</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%25</t><br/><br/> <t size='0.75' font='Bitstream' align='center' color='#FF0000'>ALT to Toggle</t><br/> <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>Website: %27</t><br/> <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>TS3: %26</t>", (name player), //1 (player getVariable["zombieKills", 0]), //2 (player getVariable["headShots", 0]), //3 (player getVariable["humanKills", 0]), //4 (player getVariable["banditKills", 0]), //5 (player getVariable["humanity", 0]), //6 (dayz_Survived), //7 (count playableUnits), //8 r_player_blood, //9 ((round diag_fps) + 10), //10 (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 2500]))-1), //11 viewdistance, //12 ((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300), //13 ((count vehicles) + 300), //14 ((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100), //15 ((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50), //16 ((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100), //17 (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")), //18 (count entities "zZombie_Base"), //19 ({alive _x} count entities "zZombie_Base"), //20 (getPosASL player), //21 (mapGridPosition getPos player), //22 (count([6800, 9200, 0] nearEntities [["Ship"],25000])), //23 (round(getDir player)), //24 ((TimeToRestart)-(round(serverTime/60))), (TS_name), (Web_name)];
or the start of it well this is the second debug i toggle to and if you replace this one with your own hintslient from your debug then you will be able to toggle between the two main ones witch i assume you were asking.
Make sure you define any variables i dont.
Alright Sweet, I ended up mixing mine with your first one.. so how do I go about disabling your second one?