[SUPPORT] DayZ of Glory (SPORKMOD)

Open debug.sqf and go to line 851 and you should see this

Code:
  hintSilent parseText format ["
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Players: %8</t><t size='0.75 'font='Bitstream' align='right' color='#FF0000'>Within 2500m: %11</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Vehicles: </t><t size='0.75' font='Bitstream'align='right' color='#FF0000'>%13(%14)</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Murders: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%4</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Humanity: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%6</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Blood: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%9</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>FPS</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%10</t><br/><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Min until Restart</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%25</t><br/><br/>
        <t size='0.75' font='Bitstream' align='center' color='#FF0000'>ALT to Toggle</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>Website: %27</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>TS3: %26</t>",   
        (name player),                                                                                                    //1
        (player getVariable["zombieKills", 0]),                                                                            //2
        (player getVariable["headShots", 0]),                                                                            //3
        (player getVariable["humanKills", 0]),                                                                            //4
        (player getVariable["banditKills", 0]),                                                                            //5
        (player getVariable["humanity", 0]),                                                                            //6
        (dayz_Survived),                                                                                                //7
        (count playableUnits),                                                                                            //8
        r_player_blood,                                                                                                    //9
        ((round diag_fps) + 10),                                                                                        //10
        (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 2500]))-1),                            //11
        viewdistance,                                                                                                    //12
        ((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300),    //13
        ((count vehicles) + 300),                                                                                        //14
        ((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100),                                            //15
        ((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50),                                                    //16
        ((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100),                                                    //17
        (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")),                            //18
        (count entities "zZombie_Base"),                                                                                //19
        ({alive _x} count entities "zZombie_Base"),                                                                        //20
        (getPosASL player),                                                                                                //21
        (mapGridPosition getPos player),                                                                                //22
        (count([6800, 9200, 0] nearEntities [["Ship"],25000])),                                                            //23
        (round(getDir player)),                                                                                            //24
        ((TimeToRestart)-(round(serverTime/60))),
        (TS_name),
        (Web_name)];

or the start of it well this is the second debug i toggle to and if you replace this one with your own hintslient from your debug then you will be able to toggle between the two main ones witch i assume you were asking.

Make sure you define any variables i dont.

Alright Sweet, I ended up mixing mine with your first one.. so how do I go about disabling your second one?
 
Alright Sweet, I ended up mixing mine with your first one.. so how do I go about disabling your second one?


you would do so by going to line 816 on debug.sqf and changing

Code:
if (IsDebug == 1) then
{
 
            hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
           
} else
{
 
  hintSilent parseText format ["
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Players: %8</t><t size='0.75 'font='Bitstream' align='right' color='#FF0000'>Within 2500m: %11</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Vehicles: </t><t size='0.75' font='Bitstream'align='right' color='#FF0000'>%13(%14)</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Murders: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%4</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Humanity: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%6</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Blood: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%9</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>FPS</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%10</t><br/><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Min until Restart</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%25</t><br/><br/>
        <t size='0.75' font='Bitstream' align='center' color='#FF0000'>ALT to Toggle</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>Website: %27</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>TS3: %26</t>",       
        (name player),                                                                                                    //1
        (player getVariable["zombieKills", 0]),                                                                            //2
        (player getVariable["headShots", 0]),                                                                            //3
        (player getVariable["humanKills", 0]),                                                                            //4
        (player getVariable["banditKills", 0]),                                                                            //5
        (player getVariable["humanity", 0]),                                                                            //6
        (dayz_Survived),                                                                                                //7
        (count playableUnits),                                                                                            //8
        r_player_blood,                                                                                                    //9
        ((round diag_fps) + 10),                                                                                        //10
        (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 2500]))-1),                            //11
        viewdistance,                                                                                                    //12
        ((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300),    //13
        ((count vehicles) + 300),                                                                                        //14
        ((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100),                                            //15
        ((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50),                                                    //16
        ((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100),                                                    //17
        (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")),                            //18
        (count entities "zZombie_Base"),                                                                                //19
        ({alive _x} count entities "zZombie_Base"),                                                                        //20
        (getPosASL player),                                                                                                //21
        (mapGridPosition getPos player),                                                                                //22
        (count([6800, 9200, 0] nearEntities [["Ship"],25000])),                                                            //23
        (round(getDir player)),                                                                                            //24
        ((TimeToRestart)-(round(serverTime/60))),
        (TS_name),
        (Web_name)];
};


to


Code:
if (IsDebug == 1) then
{
 
            hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
           
} else
{
 
hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
};

witch would just toggle same debug.
 
Great work sporkulus!

just one question: how can i make a on/off switch just for the first debug monitor?
I dont want a second debug-monitor

@prominentalex: in the settings.sqf, line 152
 
Great work sporkulus!

just one question: how can i make a on/off switch just for the first debug monitor?
I dont want a second debug-monitor

@prominentalex: in the settings.sqf line 152

on line 816 in debug.sqf you see

Code:
if (IsDebug == 1) then
{
 
            hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
         
} else
{
 
  hintSilent parseText format ["
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Players: %8</t><t size='0.75 'font='Bitstream' align='right' color='#FF0000'>Within 2500m: %11</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Vehicles: </t><t size='0.75' font='Bitstream'align='right' color='#FF0000'>%13(%14)</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Murders: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%4</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Humanity: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%6</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Blood: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%9</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>FPS</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%10</t><br/><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Min until Restart</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%25</t><br/><br/>
        <t size='0.75' font='Bitstream' align='center' color='#FF0000'>ALT to Toggle</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>Website: %27</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>TS3: %26</t>",     
        (name player),                                                                                                    //1
        (player getVariable["zombieKills", 0]),                                                                            //2
        (player getVariable["headShots", 0]),                                                                            //3
        (player getVariable["humanKills", 0]),                                                                            //4
        (player getVariable["banditKills", 0]),                                                                            //5
        (player getVariable["humanity", 0]),                                                                            //6
        (dayz_Survived),                                                                                                //7
        (count playableUnits),                                                                                            //8
        r_player_blood,                                                                                                    //9
        ((round diag_fps) + 10),                                                                                        //10
        (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 2500]))-1),                            //11
        viewdistance,                                                                                                    //12
        ((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300),    //13
        ((count vehicles) + 300),                                                                                        //14
        ((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100),                                            //15
        ((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50),                                                    //16
        ((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100),                                                    //17
        (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")),                            //18
        (count entities "zZombie_Base"),                                                                                //19
        ({alive _x} count entities "zZombie_Base"),                                                                        //20
        (getPosASL player),                                                                                                //21
        (mapGridPosition getPos player),                                                                                //22
        (count([6800, 9200, 0] nearEntities [["Ship"],25000])),                                                            //23
        (round(getDir player)),                                                                                            //24
        ((TimeToRestart)-(round(serverTime/60))),
        (TS_name),
        (Web_name)];
};

change to

Code:
if (IsDebug == 1) then
{
 
            hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
         
};
 
also in settings i have this line btw

toggled = false; //leave this alone | makes debug toggable | if this is true then debug can not be changed!
 
ok working fine, but it needs some time to dissapear. Is there a way to switch it off immediately?

instead change

Code:
if (IsDebug == 1) then
{
 
            hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
     
} else
{
 
  hintSilent parseText format ["
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Players: %8</t><t size='0.75 'font='Bitstream' align='right' color='#FF0000'>Within 2500m: %11</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Vehicles: </t><t size='0.75' font='Bitstream'align='right' color='#FF0000'>%13(%14)</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Murders: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%4</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Humanity: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%6</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Blood: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%9</t><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>FPS</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%10</t><br/><br/>
        <t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Min until Restart</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%25</t><br/><br/>
        <t size='0.75' font='Bitstream' align='center' color='#FF0000'>ALT to Toggle</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>Website: %27</t><br/>
        <t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>TS3: %26</t>", 
        (name player),                                                                                                    //1
        (player getVariable["zombieKills", 0]),                                                                            //2
        (player getVariable["headShots", 0]),                                                                            //3
        (player getVariable["humanKills", 0]),                                                                            //4
        (player getVariable["banditKills", 0]),                                                                            //5
        (player getVariable["humanity", 0]),                                                                            //6
        (dayz_Survived),                                                                                                //7
        (count playableUnits),                                                                                            //8
        r_player_blood,                                                                                                    //9
        ((round diag_fps) + 10),                                                                                        //10
        (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 2500]))-1),                            //11
        viewdistance,                                                                                                    //12
        ((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300),    //13
        ((count vehicles) + 300),                                                                                        //14
        ((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100),                                            //15
        ((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50),                                                    //16
        ((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100),                                                    //17
        (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")),                            //18
        (count entities "zZombie_Base"),                                                                                //19
        ({alive _x} count entities "zZombie_Base"),                                                                        //20
        (getPosASL player),                                                                                                //21
        (mapGridPosition getPos player),                                                                                //22
        (count([6800, 9200, 0] nearEntities [["Ship"],25000])),                                                            //23
        (round(getDir player)),                                                                                            //24
        ((TimeToRestart)-(round(serverTime/60))),
        (TS_name),
        (Web_name)];
};

to

Code:
if (IsDebug == 1) then
{
 
            hintSilent parseText format ["
            <t size='1.3' color='#FFFFFF'>DayZ of Glory</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Website: </t><t size='1' color='#ff0000'>%11%</t><br/>
            <t size='1' color='#ff8800'>TS: </t><t size='1' color='#ff0000'>%12</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Health: </t><t size='1' color='#ff0000'>%6</t><br/>
            <t size='1' color='#ff8800'>Level: </t><t size='1' color='#ff0000'>%2</t><br/>
            <t size='1' color='#ff8800'>Speed: </t><t size='1' color='#ff0000'>%9</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Exp: </t><t size='1' color='#ff0000'>%3\%1</t><br/>
            <t size='1' color='#ff8800'>Money: </t><t size='1' color='#ff0000'>$%7</t><br/>
            <t size='1' color='#ff8800'>Money in Bank: </t><t size='1' color='#ff0000'>$%10</t><br/>
            <t size='1' color='#ff8800'></t><br/>
            <t size='1' color='#ff8800'>Time to Restart: </t><t size='1' color='#ff0000'>%5</t><br/>
            <t size='1' color='#ff8800'>Exp This Session: </t><t size='1' color='#ff0000'>%4</t>",
            (_Nextlvlz),
            (_levelz),
            (_moneyz),
            (_EXPz),
            ((TimeToRestart)-(round(serverTime/60))),
            (myHp_corrector),
            (_shopMoneyz),
            (_highest),
            (round My_speed),
            (bankMoney),
            (Web_name),
            (TS_name)];
   
} else
{
  hintSilent "";
};
 
I will make video on how to edit the addons :) and some other settings that may be hard to do but just for you.

Thank you SO much!!! I never imagined anything like that! I thought the vehicle spawning bit was something you had to add in yourself, boy was I surprised when the bike popped up next to me! Again, thank you a thousand times!
 
Hello I am trying to install this on a dayz epoch chernarus private server everything goes good until i level up then i get kicked for a remoteexec restriction #0 how would i fix this
 
Hello I am trying to install this on a dayz epoch chernarus private server everything goes good until i level up then i get kicked for a remoteexec restriction #0 how would i fix this


You need to replace the batteye filters for your server with the ones i give you when u download.
 
can i just overwrite them or do i need to cut and paste the lines i dont have. sorry for all the questions im very new to scripting
 
again i apologize for all the questions but i really would like to have this running it looks awesome i copied all the files to my battleye folder and now when i launch i get kicked for publicvariable restriction#0 after requesting authentication
 
again i apologize for all the questions but i really would like to have this running it looks awesome i copied all the files to my battleye folder and now when i launch i get kicked for publicvariable restriction#0 after requesting authentication

if you got skype you can pm me info or i think you are putting filters in wrong place.
 
I get .rpt errors when I use this
Code:
 Error in expression < then
{
custom_antihax = false;
exitwith{};
};
 
while {custom_antihax} do
{
 
_B>
3:24:33  Error position: <{};
};
 
while {custom_antihax} do
{
 
_B>
3:24:33  Error Missing ;
3:24:33 File mpmissions\__cur_mp.chernarus\antihacks.sqf, line 58
3:24:33 Error in expression < then
{
 
_Ban = profileNamespace getVariable ["sporkban",0];
"Sporkhint" >
3:24:36  Error position: <getVariable ["sporkban",0];
"Sporkhint" >
3:24:36  Error getvariable: Type String, expected Namespace,Object,Group,Team member,Task,Location
3:24:36 File mpmissions\__cur_mp.chernarus\antihacks.sqf, line 9
Can I use this from server files as well?

Hello i have this error as well :

Code:
18:08:29 Error in expression < then
{
custom_antihax = false;
exitwith{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error position: <{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error Missing ;
18:08:29 File mpmissions\__cur_mp.chernarus\antihack.sqf, line 58
18:08:29 Error in expression < then
{
custom_antihax = false;
exitwith{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error position: <{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error Missing ;
18:08:29 File mpmissions\__cur_mp.chernarus\antihack.sqf, line 58
 
Hello i have this error as well :

Code:
18:08:29 Error in expression < then
{
custom_antihax = false;
exitwith{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error position: <{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error Missing ;
18:08:29 File mpmissions\__cur_mp.chernarus\antihack.sqf, line 58
18:08:29 Error in expression < then
{
custom_antihax = false;
exitwith{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error position: <{};
};
 
while {custom_antihax} do
{
 
_B>
18:08:29  Error Missing ;
18:08:29 File mpmissions\__cur_mp.chernarus\antihack.sqf, line 58


that has to be called in the init.sqf in mission.pbo and have antihacks.sqf in the directory of the init.sqf
 
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