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I upped the AI in the latest mission files, but there's no easy way to do it except open each individual mission file and add more AI lines.Btw how do i add extra Ai in the missions?
ok i testet this a bit now and it seems to work well now ... obviusly i modifyed a bit (you know i cant help it customizing) mostly with loot tho, since i thought it was missing some random loot.
i didnt actually look through how you find the posistion, but i think you got it right now, cause you fixed the problem with the missions spawning "in the water".
however missions do tend to often spawn very close to eachother (sometimes almost on top of eachother) ... mabye do a check if a mission is within 1-2km or something to avoid this?
Yeah usually my missions are close to eachother as well. maybe 1km apart.
Are they all supposed to be red?. or some green as well as with the old system? I know the text isnt working, but wasn't sure if they were supposed to be different colors as well.
_ai addEventHandler ['Killed',{
[(_this select 0)] spawn {
_ai = _this select 0;
_ai setvelocity [0,0,25];//"flying death"
};
}];
16:55:22 "[DZMS]: Starting DayZ Mission System."
16:55:22 "[DZMS]: DZAI Found! Using DZAI's Relations!"
16:55:22 "[DZMS]: Mission and Extended Configuration Loaded!"
16:55:22 "[DZMS]: namalsk Detected. Map Specific Settings Adjusted!"
16:55:22 "[DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!"
16:55:22 "[DZMS]: Mission Functions Script Loaded!"
16:55:22 "[DZMS]: Major Mission Clock Starting!"
16:55:22 "[DZMS]: Minor Mission Clock Starting!"
16:55:22 "[DZMS]: Mission Marker Loop for JIPs Starting!"
17:03:00 "[DZMS]: Running Major Mission SM4."
/////////////////////////////////////////////////////////////////////////////////////
Release Thread: http://opendayz.net/threads/release-dzms-dayz-mission-system.18470/
Github: https://github.com/SMVampire/DZMS-DayZMissionSystem
/////////////////////////////////////////////////////////////////////////////////////
Current Version: v1.0
If you have questions or problems, post here.
If you have a bug or suggestion, open an Issue on the Github.
sorry, but i doubt that will have effect above greenI just updated the Github with a small change. I believe setting the AI CombatMode in DZMSAISpawn to YELLOW instead of RED will cause them to stay and not pursue targets as we discussed.
sleep 2;
diag_log format ["[DZMS]: POS DEBUG: Trying:[%1,%2] / noWater?:%3",_posX,_posY,_noWater];
I updated to the latest version on your hub, im still not getting any text in the coloured circle grids, i do see a small black dot though, dayz 1.8.3 vanilla