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    User Poll: Usefulness of AI Vehicle Patrol Waypoint Blacklists

    This is a poll to see whether this feature should be kept or removed in A3EAI. Everyone and anyone's opinion is wanted, regardless of whether or not you use AI vehicle patrols or whether you use the blacklist features. What the waypoint blacklist does: In DZAI, a list of potential waypoints is...
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    (Please) Do not PM support requests

    This is a notice to users to kindly avoid sending me (or anyone else) PMs for support requests, especially if you have already posted a help thread. Please use the Support forums for support purposes. Why: I don't have time to provide 1-on-1 support for every single user that needs help If you...
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    DZAI Adaptation for ArmA 3 Epoch (News, Updates, Information)

    I will be posting all news and information on the anticipated DZAI adaptation for ArmA 3 Epoch (tentatively named "A3EAI". Where are we as it stands right now: Development hasn't started for A3EAI. I've only set up a test server for A3 Epoch this past week and I'm doing some playtesting of the...
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    DZAI 2.2.1 Release and Changelog

    This is the year-end update for 2014 and includes updates from dev build 2.2.0 and 2.2.1. This build will also be used as the base for the future A3 Epoch adaptation. Changelog info can be found in the last two announcement posts: Click here to read the 2.2.0 changelog Click here to read the...
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    DZAI 2.2.1 Dev Build Released (Note: Experimental)

    Another note: This build was previously mentioned in one of my status updates as 2.3.0 but I decided not to make that large of a version number jump. This is the promised year-end update for 2014 and is the last planned update for Arma 2 DayZ mod. In 2015, I will be looking into adapting DZAI...
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    Future of DZAI beyond 2014

    Long-time users of DZAI will probably have noticed that the rate of new releases as slowed down greatly recently. The main reason behind this is that the DayZ Mod scene has been stagnating and nothing new and exciting is expected to be released, unlike in the past when new mods were popping out...
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    Configuring AI Vehicle Patrols (A better example)

    I realized too late that the example given in 2.1.3 and earlier versions isn't very clear about how to add multiple vehicle types. So, here is the better example that is used in DZAI 2.2.0 experimental: Air patrols: DZAI_heliList = [ ["UH1H_DZ",5], ["Mi17_DZ",5] ]; Land patrols...
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    DZAI 2.2.0 Dev Build Released (Note: Experimental)

    This is a possible final build for DZAI since actual development has stopped for the past few weeks/months, so rather than leaving it hanging at 2.1.3 I am releasing everything I have for DZAI as-is. This is the most cutting-edge release of DZAI at the time of posting, but keep in mind its not...
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    DZAI 2.1.3 Release and Changelog

    The 2.1.3 update is a compilation of all miscellaneous updates that I've made after 2.1.2. If you are using the DZAI client-side addon, you must update it with 2.1.3 in order to access all new client-side features available. The indefinite pause on development continues as my arma2oaserver.exe...
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    DZAI Development on Indefinite Pause

    Hi all, I just wanted to let everyone know that DZAI development will be paused for now as it seems to be in its most bug-free state in a long time and I want to keep it that way. As I am a bit more busy now than before, it is best to keep development at a near-stop since I won't have that much...
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    DZAI 2.1.2 Release and Changelog

    This update contains some critical fixes, so please update ASAP if you are running a previous version. DZAI 2.1.2 Changelog: [NEW] Killing an AI unit will cause them to be ejected from their vehicle, if they are in a vehicle [NEW] Added setting DZAI_waypointBlacklist in dzai_config.sqf...
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    DZAI 2.1.2 Changelog Preview

    There are many changes/fixes that still need to be tested and verified, but here is a list of changes that you can expect (subject to change): [NEW] Killing an AI unit will cause them to be ejected from their vehicle, if they are in a vehicle (Untested) [NEW] Added setting...
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    DZAI 2.1.0.1 Incremental Update

    This update is a small collection of fixes and improvements. [CHANGED] Improved the way DZAI prevents empty AI groups from being deleted by DayZ's cleanup script. Several DZAI scripts require the empty group to continue existing for a short time in order to function properly. [CHANGED]...
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    DZAI 2.1.0 (Full Release Version) is now available

    The current Github version of DZAI is now updated to version 2.1.0 here: https://github.com/dayzai/DZAI A (mostly) copy-and paste of some important points from the pre-release announcement: Q: I'm currently running an older version of DZAI. What do I need to know before I upgrade? A: I highly...
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    All DZAI 2.1-related News (Last Updated: 7/10/2014)

    NEW: See this post below for the current (incomplete) rolling changelog: http://opendayz.net/threads/all-dzai-2-1-related-news-last-updated-6-20-2014.20060/#post-104813 The 2.1 update is the largest single update that DZAI has ever received, and naturally that means it comes with even more bugs...
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    Need feedback from DZAI users using beta 112555

    Hi, if you are using DZAI with the latest beta (112555), I would like to ask you to help check whether there are any issues. If there are any issues, please report with the following information: 1. What is the error found in your RPT log. 2. Did this error appear with the previous beta patch...
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    Temporary DZAI hotfix for Epoch 1.0.4.2a

    This hotfix is meant to address the problem of certain player skins causing AI to become friendly if certain skins are used. It is not a perfect fix but will solve the problem of unwanted friendliness. Changes and side effects of the hotfix: Forced removal of "Bandit2_DZ" skin from AI skin...
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    DZAI "Final" Version Update and other News

    1. "Final" Version Changelog: Most of these updates are Epoch-focused as I have moved development from DayZ Overwatch to DayZ Epoch. [FIXED] Epoch: Fixed trader menus not appearing. You should not have to resort to using right-click zoom to bring up the trader menus anymore (tested with 100%...
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    Links to all DZAI guides

    DZAI Installation Guide: http://opendayz.net/threads/dzai-visual-installation-guide.18447/ In this guide, I show how I installed DZAI into DayZ Epoch 1.0.4.1. This guide also applies to DayZ mods other than Epoch. What to do before asking for help - a self-help guide...
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    Answering the question of "Where do I edit..." for once and for all

    General DZAI configuration file: DZAI/init/dzai_config.sqf For more details on the configurable settings inside this file, read this: http://opendayz.net/threads/guide-explanation-of-dzai_config-sqf-settings-50-complete-last-updated-2-16-2014.18252/ AI spawn locations and numbers...
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