Ok, tested this and you are able to kill people in the safezone from outside? =/
Edit: Don't know why, but now it's working again :D (No he hadn't left the safezone before)
Great thank you!
Had the .. problem again this morning. Left my chopper and 10 sec after the static came in. Literally 2 seconds after that my mate besides me died :D
If that would not be this often I wouldn't even have a problem with it.
And just to clarify: The radio warning means they...
Hey,
i just had 3 players killed because the AI spawned about 50m next to them. "You hear static coming from your radio" and then they died 2 seconds after.
Is there a way to increase the range between AI spawn and the players they spawn at? Didn't find anything in the config.
Should beworking just fine.. Are you using the normal Mission System or an "improved" version like EMS (http://epochmod.com/forum/index.php?/topic/4202-ems-epoch-mission-system-release-021/)? Because if you're using EMS (which is based on the regular one) you'd need to do a bit more than that ;D
What variable do they get? Mission or Sarge? Anyways:
In server_functions.sqf
change
_keep = (_x getVariable ["permaLoot",false]);
to
_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1);
if they got the variable MIssion obviously change ot to Mission instead of Sarge
Neither does the suggestion above ;D
But at least for EMS "my" suggestions are easier as there are ~26 missions which you had to change instead of just one addition to the server_functions.sqf
Using the permaloot solution for the AI base though and they work
Check out the suggestions in this (http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/). Vy3si's fix seems to work. If you're using EMS though you need to check your missions as some of the crates don't get the Sarge variable...
I know of some people who simply made the script spawn urals with the loot instead of the crates. I can't do that though because that would make the whole thing to easy..
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