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    Help Thread for Epoch Remove Weapons

    Nevermind :x
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    [SUPPORT] Community AGN

    Ok, tested this and you are able to kill people in the safezone from outside? =/ Edit: Don't know why, but now it's working again :D (No he hadn't left the safezone before)
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    DayZ Base Building 1.3 Discussion

    It's part of the server_functions.sqf now.
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    DayZ Base Building 1.3 Discussion

    Nooo.. I was so happy when I saw that this was updated but then it needs changes in a non-existing file =/ damn you, update_nearbyObjects!
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    Dynamic Spawn Range

    Great thank you! Had the .. problem again this morning. Left my chopper and 10 sec after the static came in. Literally 2 seconds after that my mate besides me died :D If that would not be this often I wouldn't even have a problem with it. And just to clarify: The radio warning means they...
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    Dynamic Spawn Range

    Hey, i just had 3 players killed because the AI spawned about 50m next to them. "You hear static coming from your radio" and then they died 2 seconds after. Is there a way to increase the range between AI spawn and the players they spawn at? Didn't find anything in the config.
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    [Tutorial] How to Disable Plot Pole Requirements in Epoch 1.0.3

    Yea mistook it with increasing the plotpole range :D sry was still half asleep there..
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    DayZ Mission System

    Okay glad it worked. I was just asking because in case of EMS some of the missions dont have the sarge variable and therefore must be added afterwards
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    [Tutorial] How to Disable Plot Pole Requirements in Epoch 1.0.3

    Nice one! In Epich 1.0.4 there will be an option int he init.sqf to disable it though
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    DayZ Mission System

    Should beworking just fine.. Are you using the normal Mission System or an "improved" version like EMS (http://epochmod.com/forum/index.php?/topic/4202-ems-epoch-mission-system-release-021/)? Because if you're using EMS (which is based on the regular one) you'd need to do a bit more than that ;D
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    DayZ Mission System

    What variable do they get? Mission or Sarge? Anyways: In server_functions.sqf change _keep = (_x getVariable ["permaLoot",false]); to _keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1); if they got the variable MIssion obviously change ot to Mission instead of Sarge
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    DayZ Mission System

    Changing that shouldn't be a problem as long as you do it properly though
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    DayZ Mission System

    Then you fucked up somewhere ;) What does your .rpt say?
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    R3F Logistics help

    You have to get in the car after towing/lifting them
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    DayZ Mission System

    Neither does the suggestion above ;D But at least for EMS "my" suggestions are easier as there are ~26 missions which you had to change instead of just one addition to the server_functions.sqf Using the permaloot solution for the AI base though and they work
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    DayZ Mission System

    Check out the suggestions in this (http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/). Vy3si's fix seems to work. If you're using EMS though you need to check your missions as some of the crates don't get the Sarge variable...
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    [Release] Sector FNG Inland Version

    And thank you for sharing it! Thanks a lot for the beidi! =)
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    [Release] Sector FNG Inland Version

    I know of some people who simply made the script spawn urals with the loot instead of the crates. I can't do that though because that would make the whole thing to easy..
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    Custom boxes in Epoch?

    Not using any admintools, sry mate
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    [Release] Sector FNG Inland Version

    they do appear but they are being deleted by the new server_cleanup.fsm =/
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