Yeah the system I'm planning to use gives you a right click on cinder blocks for "Castle Wall" and uses like 10 items to build it.
Ties to plot pole etc. Its kewl if you want to go with Alchemy, even Newton did before he discovered Gravity.
First off, maybe we should discuss the whole ID issue.
1. Is there an easy way to get your Steam ID? (I know this sounds dumb, but my original ID was easy to find in player profile, and was 9 Digits. In the same place there is a number that is 17 digits???)
2. A server I play on, I talked...
Falling Sheep that is the Air Raid Sirens, I was reading about someone added them to a Mod... If you hear air raid sirens in the center of town an Air Raid will be coming soon to that town. I'll find the mod...
some code was like this :
//sound siren
_pos = position _target;
diag_log format...
I'm not sure where the right place to ask this question is, and I'm sure its rather obvious to everyone who does code, which means all of you guys.
I've done research on this PZombie_VB, which is found in tons of scripts, but I can't find a definition of it.
In the default fn_selfActions.sqf...
Thanks Sheep, seems I would have to edit HiveExt.dll, and i'll need to submit a ticket to Vilayer to get it working, which means if I do it, i'm kind of tied to your boat on my server, not being able to add / remove each addon.
What specifically caused us to replace the Hive?
Awesome Sgt M, Sheep, don't lose heart man, you are doing a great work for the community, and making the MOD we all want here. Can I donate a new drive to the cause?
I turned on the debug on the fn_damagehandlerAI2.sqf, and it isn't registering all the hits. I tried getting the DZAI guys to respond but they all acted like it was working normally.
If anyone wants to un-comment the Dammage logging and watch the log as they shoot they will see that only about...
Yeah I turned on the debug, and an AR 15 was doing 800 dmg. Sometime the debug never fired, it certainly didn't fire 3 times. This is on a test server, where I am testing sheeps repack, so there may be other issues, I'm planning to add some code to the debug to see what body part is hit and...
I found the AI Dmg Handler its fn_damageHandlerAI2.sqf.
It appears that this is a damage handler dedicated to AI damage..
Reading through it appears that I see an issue which bears out in testing for me. I have had AI take 4 shots to the chest and then 3 shots to the head before dieing from...
When I said I used the latest "GIT" test branch, I mean that I used the test branch from Epoch Admin Tools. I wasn't using the .11 from Falling Sheep's GIT. I was using the NAPF version that 1st Degree put out that already had some of the .11 repack in it.
All of these edits were made in a...
I took your repack, and updated the AdminTools from the latest GIT test branch, and the new tools work fine btw, and seem to be much better, wish that author would go ahead and release his test branch, as its far superior to the existing public branch...
I copied all the files I edited over to...
Hands, so when you deployed the repack, did you modify the locations listed in the readme file for the Welcome Screen and what not? It looks like you might have left a coma off somewhere, and the parser is reading in something else as a global variable.
The debug monitor calls "r_player_blood"...
I had a fresh server that we were going to start working on a Napf Deployment of Overpoch.. So I loaded this repack onto it, as instructed.
Even after the loot spawn fix mentioned above, the loot spawns are pretty light. Mostly Tin Cans. I went into 2 warehouses and there was like a knife and...
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