Hi,
I like your idee :D
But I have a question, it is possible to add the animation that the player holds the weapon on his head? I found this animation in the suicide script:
player playmove "ActsPercMstpSnonWpstDnon_suicide1B";
I had the same problem, my way to fix it:
Open init_bus, I change this:
_axeBusUnit = objNull;
_axeBusGroup = createGroup WEST;
_axeBuspawnpos = [13128.2,10381.9,0];
_unitpos = [13125.2,10416,0];
_axeBusWPradius = 2;//waypoint radius...
Thank you, I have allready found it, but I´m not sure how to change the things in it, I hoped to find something like a description about these boxes, because I don´t have much expericence in scripting and there are so much things in the hpp file of the trader menu.
Hi everyone,
first of all sorry for my english, I am not good in writing in english.
I search for a script/the name off a thing to make the script. I would like to make a option on the mouse wheel "Infos" (thats no problem) and when you click it a "box" opens. With "box" I mean a box like in the...
Epoch Christmas Special (Alpha)
--> Add snow
--> Add snow in Trader Citys
--> Add music intro
--> Add music in Trader citys
--> Add loading screen (4 different)
Requirements:
- a Text Editor, pbo manager (Easy = Blue <10)
Installation:
There is a german and a english read me...
7. Base, "Händlerbase", Kordinaten: 080/054
I built this base for my traders, there are two versions, one time with NPCs and one without. The NPCs are peaceful and perform certain animations (2 dancing,2 walking around , ...) and they can´t be killed. The right music is called by a trigger...
6. Base, Otmel, Friedhof
Special: Nearly everything. You can see, that the people tried to bury their deads, but after some time they just burns them. There are a lot of Zombies, the church is a bit destroyed you can hear the howl of the wolfs at night, it´s realy creppy, their are burning...
First of all sorry for my realy bad english. I try my best^^
I would like to show you some of my Bases, feel free to use it :)
First of all some Notes:
1. I use the rmod 2.1 if you don´t use it, you have to remove the rmod things (I did not test it!)
2. I only use the 2d Editor, so I just...
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